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I played for a couple of rounds. I must confess I don’t know why I would go into duck-mode ever. Maybe there was something I missed. But it could have been cool if that was the only way you could pick up more ducks, or maybe you moved a little faster as duck. or could swim.

I get the idea of the spinning, but it took me a little to understand it and never got any good of using or adapting to it, so maybe if it was shooting and spinning a whole lot more and faster already from the beginning and even more with upgrades it would have felt better.

Solid entry though.

First idea was that standing still would trigger the shooting, therefore making the player have to decide between evading enemies and shooting them. However that felt clunky so we just made it trigger via input.