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KarlHuhn

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A member registered Aug 05, 2025 · View creator page →

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First idea was that standing still would trigger the shooting, therefore making the player have to decide between evading enemies and shooting them. However that felt clunky so we just made it trigger via input.

Our first idea was to only make the duck shoot when standing still, so we have all the animations for that. However that mechanic felt kinda clunky so we scrapped it in the end

What could be more serious than a life or death situation