The art is gorgeous! The whole aesthetic reminds me a lot of Shovel Knight. I did feel like the enemies were hard to see since they were the same color as the environment. The jumping was also a bit rough, I wish there was coyote time implemented. (It's also awesome to see another ballerina game!!!)
Viewing post in Pirouette Palace (Game Jam) jam comments
Thank you!! It was hard to make brass-looking enemies that were an aesthetic match without them blending into the environment, and I hoped that making them flail and animate would make them a little more visible. The jumping was intentionally like that, as I had aimed to evoke Castlevania's jumping system, and I didn't do any coyote time because I was trying to keep the verisimilitude of the NES style presentation, as not many platformers of that era had that. Thank you so much for playing!! I hoped you enjoyed your time with it~