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(+1)

After I got the hang of the controls, this was pretty fun!! I like what you were able to do with a simple control scheme. I would've liked some more feedback on what my actions were doing; originally I misread the instructions and was spinning clockwise to raise the shield, so on my first two runs I just thought it was broken and not taking my inputs lmao (I re-read the instructions after that and got it though!). If every successful CW spin had a visual and/or auditory effect, and a different effect for every successful CCW spin, my actions would feel more impactful. I also think a simple trail following your mouse movements would help feel responsive. But otherwise I like the vibes and main mechanic of your game!

Thank you for playing and feedback!
Honestly yes, spinning clockwise to raise/start/tighten something is much more intuitivein our world but I decided that following HUD pointer would be confusing in this case; maybe I should try to add such control setting (together with good tutorial haha). Also the cool idea with mouse trail, thanks!