OMG it is as hard as it is cool! Great job!
aeris29
Creator of
Recent community posts
Thank you for playing and feedback!
Honestly yes, spinning clockwise to raise/start/tighten something is much more intuitivein our world but I decided that following HUD pointer would be confusing in this case; maybe I should try to add such control setting (together with good tutorial haha). Also the cool idea with mouse trail, thanks!
Wow, TYSM for such detailed review!
Yeah, sometimes random just kills by spawning tons of asteroids and viscous wheel reaction prevents to stabilize well and... ggwp
There is a little invincibility window after getting hit + I added a little push from the bottom to help player get shield back, but ofc I need to re-visit many parts of balance.
Also, thanks for suggestions, some of them are really interesting to implement in future
TYVM for your feedback,
I really have troubles with 'tutorial', prob. it should have been just a static screen witj only ship+shield+hud to let player spin and understand how the spinning affects acceleration and shield effectiveness
One of the main idea was just let player focus on shield color and animations and get rid of HUD at all, but it will require a bit more "visual testing"
