I liked the drawing and background music, spin-charging mechanic is interesting, but either it glitches sometimes (resets to 0 by no reasons) or I had a really skill issue haha
aeris29
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Wow, TYSM for such detailed review!
Yeah, sometimes random just kills by spawning tons of asteroids and viscous wheel reaction prevents to stabilize well and... ggwp
There is a little invincibility window after getting hit + I added a little push from the bottom to help player get shield back, but ofc I need to re-visit many parts of balance.
Also, thanks for suggestions, some of them are really interesting to implement in future
TYVM for your feedback,
I really have troubles with 'tutorial', prob. it should have been just a static screen witj only ship+shield+hud to let player spin and understand how the spinning affects acceleration and shield effectiveness
One of the main idea was just let player focus on shield color and animations and get rid of HUD at all, but it will require a bit more "visual testing"
