Nice and dynamic gameplay, I like such tiny good decisions like ricochet from walls instead e.g. full stop/gameover! Sound and visual are also good, but sometimes arena looks a bit empty (though on high speed it is not very noticeable)
Thank you! I'm so happy you noticed the wall ricochet detail — I really wanted to keep the momentum going instead of punishing the player with a full stop! Appreciate the feedback on the arena density too. Good luck with KIROV REPORTING!, awesome entry!