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Very cool core mechanic once I had the AHA of how it worked But I couldnt clearly keep in mind what exactly the buttons im pressing were doing or how those related with the gravity, I ended up kinda just mashing my way through puzzles And also think I sadly got stuck on the room with 3 boxes as 2 boxes wont fall down from the ceiling no matter what gravity I put them in

Still a cool game and rly appreciate the visuals!

Definitely had issues myself with UI/UX trying to convey what things actually do and that's something I want to try and iterate over. That room is actually sneaky and the bridge you're on doesn't reach the floor so the crates can actually move under it! The blocks are actually physics based which I initially thought would be cool but definitely presented a lot of issues even while play testing it myself. It's something I'll probably change to be more grid based once the jam is over and I polish the game more since I really like the core mechanic.