Super fun mechanic, the first thing I thought when I realized my rotation worked on the agents too was to try and make them shoot at it each other. Took a few tries but when I saw it actually worked it was so satisfying!
birabisu
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A member registered Jun 15, 2020 · View creator page →
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Definitely had issues myself with UI/UX trying to convey what things actually do and that's something I want to try and iterate over. That room is actually sneaky and the bridge you're on doesn't reach the floor so the crates can actually move under it! The blocks are actually physics based which I initially thought would be cool but definitely presented a lot of issues even while play testing it myself. It's something I'll probably change to be more grid based once the jam is over and I polish the game more since I really like the core mechanic.
