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I was nearing the end of the deadline by the time I was finally able to get the actual gameplay mechanics in, so I wasn't able to add the necessary context in-game for what's going on, and the video is rushed to the point of just being gameplay with the first song I could think of... (leaving the error in was entirely intentional though; maybe not the best choice?)

The mutation theme is the "going crazy" you saw in the trailer. It might be somewhat hard to make the connection since there's a lot going on, but the colorful "gems" mutate them after enough exposure (either by handling or being near it), which modify their stats drastically (most obviously speed as shown in the trailer).

Apologies you couldn't play! :( Though, I don't know what an "AMC program" is?

it was a typo for "mac" because i had misread something in the files when looking for an executable. still not sure if/how i can run it

(1 edit)

.love files can be run on common operating systems, but it requires you install/download the Love2D framework first. I would've made Mac and Windows executables had I more time, but it was getting late and I went the quick route. Anyways:

  1. Download Love2D from https://love2d.org/.
  2. With the engine downloaded, open it so that your operating system associates .love files with it. It should show a "NO GAME" screen.
  3. Double-click or drag-and-drop the game into Love2D. The game should run.