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(+2)

I really liked the idea of a visual novel on a runaway train. I only missed some more interactivity. For example that the boss asks for the time, and you actually have to choose how much time is left by reading the clocks. Based on your answer the boss chooses a different strategy, if you're wrong his plan is too slow and the train crashes into town. Or for example give the choice to tell the passengers or not. If you do, there could be a chance of them decoupling some wagons and saving a bunch certainly, or some jumping off getting injured... Just a few alternative story lines. Then possibly at the end, you can have a few different endings based on the choices you could have a number of casualties, injured... This would make it interesting to play a second time to see what different choices would look like. But interesting story, nice job!

(+1)

Thank you for playing! 

I get where you're coming from. The story is pretty linear and non-interactive as it is, and making it more variable could be pretty neat. Having a choice to tell the passengers or not would be a super interesting decision to make!

I found that I didn't quite have enough time to try everything that I wanted to with this game. Making the scenes and levels for the visuals took a bit more than I had hoped. In any case, I appreciate you trying my game!