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(2 edits)

The concept is a interesting twist on the classic Ballance game where you can rotate the map, but I really couldn't finish the game now (rage quitted on level 3)...(ꐦ · ₋ · )

  • There is no button hints in-game, it took me a while to realize there's a Ballance mode.
  • The control feels really good when you are in the Ballance mode, but the opposite when you are in map mode. This is because the map rotation is relative to the camera, but the camera is fixed and there is no way the move the camera without moving the map, this makes precise movements difficult to do.
  • Switching between two control mode is very jarring as the time doesn't stop. Moreover the physics is still on when you simply wanna rotate and observe the map, so you can only rotate bit by bit to prevent it from dropping.

I'd suggest freeze the time during map rotation, and allow for mouse camera control too (like the Ballance mode), to make the experience more playable and enjoyable.

(1 edit) (+2)

Update: with some determination I managed to 100% the game!!! 


I really liked the level designs, particularly the snake level 6, once you get the idea and angle it naturally flows into the end. I still believe the map rotation control can be improved though, in level 5 the ball is often blocked by the map.