i need a full version of this game, STAT! the gameplay offers a lot cool synergies on that i can easily see expanding to various different builds that can snowball as you go through the run, very cool stuff! i love how the chamber is more than just a recontextualized mana as the chamber rotation system allows you to play all your powerful bullets if you position them correctly, which is so cool and forces the player to engage with picking bullets as a "cycling" utility rather than just for the output they provide on the surface! the art and sound effects also are very fun and playful, providing a very nice stylized touch to the presentation! i think you guys are aware of most of what needs improvement from the game page description so i'll just leave it at that, but one thing that would be nice to have if ever there is an update would have some form of slay the spire like intent system to understand at least what the enemy will or is capable of doing. i noticed the later enemies were doing more than just hitting me once for 5 damage, but it was unclear what it was exactly doing and when it will do it. my first run ended because i believe i got killed by a double hit, which was the first time i encountered it. it doesn't have to exactly be an intent system, but just some way of knowing what an enemy can do (maybe you are able to see the enemy's bullets/attacks, kind of like buckshot roulette style, and they shoot one at random)? but yeah, this game rules, had a ton of fun with it! congrats on the submission!
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Thank you for the detailed feedback I love getting detailed feedback
I definitely agree about knowing what the enemy can do, I'm not sure exactly how I want to implement it yet but it definitely needs something more than the enemy just doing things lol
And yeah I'm now working on a full version I had a lot of fun making this prototype :3