Hey there! So I just played your game and I thought it was a really nice game. It was amazing that there was a tutorial and I did think it has a lot of potential to be a great game because the art and lighting is really good but there are definitely a few rough edges.
Here are my points of improvements:
- Right now the grapple is way too hard to control, it kinda freezes you on the spot and sometimes I can't call the grapple? I think making the grapple controls easier to call and allowing movement might be better. Also I think the controls are a bit finnicky because the grapple aim is tied to the movement keys so letting the grapple move forward means you also have to move forward. So I personally think you should separate the grapple aim from movement (I would personally suggest maybe mouse direction)
- I definitely think you should add support to WASD and Spacebar as well, because that's also another kind of control a lot of people use and I use that as well, so it would be a nice accessibility feature
This game defo has potential to be something great! So keep working on it and goodluck :D
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I'm glad you liked it!
I agree that the controls are a bit too difficult, especially when introduced in such a short timeframe. I also agree with you on the fact that throwing leaves you a bit vulnerable, but not freezing the player introduces quite some problems. Though I'm sure there are workarounds for those, I didn't really have enough time to figure those out :<
Tying the aiming to the movement keys was something I got from Celeste, though I admit I also noticed it being a bit inconvenient a few times. Perhaps some acceleration would help with that, or just a slower movement speed in general. Though using the mouse would be a good option, I prefer to have all the controls on the keyboard, though that's just something with me.
The ZXC keys were also something I got from mainly Celeste and Hollow Knight, though I suppose supporting WASD and Space couldn't hurt :>
Thanks a lot for the extensive feedback, and for playing! Though I won't be working on the game after the jam anymore, I will keep all of this in mind for the next jam :D