I think this game looks and sounds beautiful. The idea for the central mechanic is solid, and I can see it being expanded to include more parameters and unique challenges. Currently there's not quite enough feedback for the player, and the platforming physics are a little too floaty and imprecise to support the level design. I think an automatic vault or ledge grab would help smooth over those rough edges a little. I also like the written intro on the game's main page, I'd like to see more of the narrative present in the game! I enjoyed my time with this, it's a solid entry.