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Deep Frame

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A member registered May 16, 2025 · View creator page →

Creator of

Recent community posts

Thank you very much for your constructive feedback and for taking the time to play the game! We’ll take your feedback on board and do our very best to improve the game and make it a great experience.

Thank you very much for taking the time to play the game again and for giving us your feedback. It will be very useful to us in the future. 

The tutorial’s PNG file has been added! We’d be very grateful if you could try out the game and give us some feedback so we can improve it!

Yes, I can understand why you might not want to take any risks; unfortunately, the game is too ‘heavy’ and isn’t designed to be played in a browser. I can only advise you to give it a go anyway, as we’d love to hear your feedback, but I can’t force you! 

Thank you very much for taking the time to write a review. To be honest, we know there’s still a lot of work to be done on the game, whether it’s the gameplay feel, collisions, art direction or on-screen fluidity. So I agree with you. 

As for the description of the world, it’s simply to provide a foundation for the game’s future development. This is just a very rough sketch that we put together in a very short space of time; we intend to improve all of this, and your feedback will be a great help to us in this process. Thank you again, and please do give the game another go when the next update is released and let us know your thoughts. 

Yes we will add a PNG with all the explanation to it 
But for the moment if you are in azerty the key E and A are for rotating of the platforms and shift is for running 

Okay ty for the advice mate! Hope you can try the game and give us feedback! Have a nice day. 

Hello,

Thank you for taking the time to play the game. If you have a moment, could you please describe the various issues you encountered so that we can improve the game?