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darcy

119
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A member registered Dec 19, 2017 · View creator page →

Creator of

Recent community posts

Nice work, this is impressive and spooky! Deciding how much wood I could get at once was a tough challenge. I think it would've been more comfortable if the player camera's field of view was higher, and if motion blur was turned off. Some tweaking of the postprocessing could add to the spooky atmosphere you've got going on. Great entry!

This is wonderful! I love how frantic it is darting around town to collect everything. I like how the quests fed into one another. My main critique would be that the running speed was too quick, and it made the platforming section to get the flowers really difficult. I still had a great time with this, the town design and the music are so compelling.

Wow awesome stuff! There were lots of little details I appreciated immensely - the timing and impact of the countdown when you start playing, the slight skew of the background when you accelerate, and the subtle parallax effect on the foreground. The bike felt appropriately difficult to control, and balancing the acceleration was fun. This is a great arcade racer!!

Awesome work, this is so atmospheric and fun. I had a similar problem to someone else where my power readout was good, but I failed due to the electricity being off. Regardless I still enjoyed it a lot!

I liked this a lot! I love how the environments started to get surreal. Really cool, and quite zen with the dreamy music.

Thanks for playing! I would've loved to include a menu and some proper options, I just didn't get around to it haha. Maybe in a future update!

This is so funny and creepy. Loved the interactive keyboard and all the visual detail, I was immersed! The first time I saw something in the basement i exclaimed out loud. Spooky stuff!

Wow this is gorgeous, the art is so enjoyable! The amount of polish is really impressive for 4 days' work, even though there's only one level. Amazing work, I'd love to see this finished and released!

Wow this is awesome! I like the upgrade system a lot. I can definitely see this getting updated after the jam and having a full release!

Spooky indeed :)

Thanks, I had fun messing around with some audio tracks, glad you liked it!

Thank you for playing, I appreciate it!

Thank you! I put a lot of time into the audio, to the detriment of other parts of the game haha

This is interesting, I like being forced to make difficult moral choices. The gameplay loop felt satisfying, but the lack of guidance was confusing at first - I didn't know where the cupboard was until the third day. Regardless, this is impressive and ambitious for a 4-day jam, don't worry about bugs or scope creep! We're all in the same boat haha

Cool and atmospheric! I like stories about being trapped in a loop, makes for a great horror setting.

This is a bright and vibrant platformer with some really solid mechanics. I found the movement to be very fun and floaty, although i struggled at some points, especially with the wall jumps. I had fun, and it feels very complete for a jam game. Nice work!

This is awesome! I love the flat shaded art style, looks super unique. This is a great idea for a short puzzle game, well done!

I love an incremental game, and this definitely delivers. Very relaxing, great work!

Like mirror's edge but with huge fish! Very enjoyable, has a fun frantic vibe with the choice of music.

I liked the structure of the game, trying to do levels in as few resets as possible was quite the challenge. I felt that the difficulty increased a a nice gradual rate as well. Well done, this is really impressive considering it's made from scratch!

This is so cute!! I love the walking animation on the little dog, and the leash physics are quite impressive. This is great idea for a game jam.

This is really funny! I had a good time with it, very creative use of a small space.

Cool stuff, I enjoyed this! The music and the black hole visuals were the highlights for me. The gameplay felt smooth and responsive. 

Cool concept! I liked the high stakes and the level of interactivity.

Wow I love this!!! What a cool and unique style. Great work

Wow this is cool! I found the creature quite creepy lol. Felt like a fun escape room

Wow this is incredible!! In your own custom game engine, no less! The visual effects on the pockets are amazing, I love the contrast of icy cold and warm. The platforming was mostly very intuitive, although I struggled on some of the timing with the momentum-based jumps. Also I love the little fox. Great work.

What a great little game! I immediately understood how it works, even with no tutorial. It's very intuitive. It reminds me of classic viral phone games in the best way. Nice work.

This is such a great idea! The underwater effects were really solid, and I could see myself really getting into the upgrade system. I did run into a few bugs with gameplay flow, so I wasn't able to get very far - but hey, we only had 4 days after all. I think this is super impressive, well done!

This is quirky and enjoyable. I liked the sense of humour, and the all the mechanics worked perfectly. Nice work!

This is very cool. The atmosphere was excellent, I felt so uneasy because of the sound design and clever use of post processing and lens effects.

Beautiful!! This is exactly the kind of ethereal, abstract project I love. The use of volumetrics was fantastic, great art direction. The audio was also a highlight for me. Great work!

This is so cute and polished, amazing work.

Thank you very much!

Ah i wasn't aware of that being the standard! I would've liked to include remappable controls to help in this type of situation. As for the network connection, this is common with Unreal Engine and I think it's to do with crash reporting or something. Thank you for the feedback!

Glad i could recreate that feeling for you!

Thank you very much, that means a lot!

Haha thank you! Serene is exactly what i was going for, glad you enjoyed.

Thank you so much! GTA was definitely a point of reference for easily understandable but still challenging flight physics.

Thank you! The game was mostly an excuse to make a cute little island haha.