This is so cute and polished, amazing work.
darcy
Creator of
Recent community posts
This is amazing, such a joy to play! The music is perfect and I love the main character. I'm impressed by how many levels there is, and how they each feel interesting in their own way. I like the frenzy mechanic but I think having a small invincibility window after it ends would feel better for the player, as it would sometimes finish and place me right in the path of an enemy with no time to react. Really great entry though, I had a great time getting to the end.
The models and animations have so much sauce, I really like the style of this! The character movement feels good too, my main point of feedback is that the balancing feels a little uneven with the spin move and the timing of the enemies. It's not overly hard, but I think the rhythm of the combat could be a bit tighter. The windup punch robots have a very short cooldown between attacks, which makes it awkward to line up a good hit. That being said I think this is really cool and a great entry overall.
I think this game looks and sounds beautiful. The idea for the central mechanic is solid, and I can see it being expanded to include more parameters and unique challenges. Currently there's not quite enough feedback for the player, and the platforming physics are a little too floaty and imprecise to support the level design. I think an automatic vault or ledge grab would help smooth over those rough edges a little. I also like the written intro on the game's main page, I'd like to see more of the narrative present in the game! I enjoyed my time with this, it's a solid entry.
This is a great idea for a game jam! I appreciate entries that play like well thought out, intricate toys and this certainly falls under that category. The camera angle and shallow depth of field feels very unique. As a fan of racing/driving games, I think the car physics feel a little bit wonky but not in a way that matters all that much. I liked the increasing challenge of the levels, nice entry!
This is a fun entry! I think the visuals are really effective and perfect for a game of this scope, and I'm impressed with how you got the cars to drive upside down haha. The portraits at the start of each level are cute as well, I'm very glad to see mixed media in a game jam entry. I think some more thought could've been put into the windup mechanic - it feels like there is not much risk/reward to the mechanic, and having to stand still and charge at the start of each level is slightly anticlimactic. I also appreciate the option for a slightly more advanced control scheme, I think it's a good way to invite players of many skill levels to give it a go. I had a good time playing this and it feels very polished, well done to the team!
This is a great entry! I enjoyed piecing together the level in 3D and finding a path to the end (the super serious suitcase, of course). I like the visual style a lot, but occasionally the lack of visible depth on the platforms made it hard to judge jumps. With a slight bit of variation in the shading I think that basically wouldn't be an issue. I really enjoyed the intro and the tone of the game, really nice work.
This is a great entry! The tone is spot on and it looks so vibrant and fun. I like the idea of the spinning revolver mechanic but ultimately it's almost impossible to make good use of every bullet, so I ended up just loading one shot each time. Regardless this is still really fun and creative, nice work.
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704506
This is my plane game! Would be grateful if you gave it a go :)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704506
This is my plane game! Would love if you gave it a play :)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704506
This is my plane game :)
This is awesome lol. I love the hamsters on the dashboard and the rear bumper. The steering mechanic is a tad clunky but it's a wonderful idea for a jam game. If there was maybe more of an indication of how much the wheel has been turned the steering would feel a bit better. The inclusion of a playground level is something every game should do, especially racing games. Great entry!
