Nice work, this is impressive and spooky! Deciding how much wood I could get at once was a tough challenge. I think it would've been more comfortable if the player camera's field of view was higher, and if motion blur was turned off. Some tweaking of the postprocessing could add to the spooky atmosphere you've got going on. Great entry!
darcy
Creator of
Recent community posts
This is wonderful! I love how frantic it is darting around town to collect everything. I like how the quests fed into one another. My main critique would be that the running speed was too quick, and it made the platforming section to get the flowers really difficult. I still had a great time with this, the town design and the music are so compelling.
Wow awesome stuff! There were lots of little details I appreciated immensely - the timing and impact of the countdown when you start playing, the slight skew of the background when you accelerate, and the subtle parallax effect on the foreground. The bike felt appropriately difficult to control, and balancing the acceleration was fun. This is a great arcade racer!!
This is interesting, I like being forced to make difficult moral choices. The gameplay loop felt satisfying, but the lack of guidance was confusing at first - I didn't know where the cupboard was until the third day. Regardless, this is impressive and ambitious for a 4-day jam, don't worry about bugs or scope creep! We're all in the same boat haha
Wow this is incredible!! In your own custom game engine, no less! The visual effects on the pockets are amazing, I love the contrast of icy cold and warm. The platforming was mostly very intuitive, although I struggled on some of the timing with the momentum-based jumps. Also I love the little fox. Great work.

