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darcy

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A member registered Dec 19, 2017 · View creator page →

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This is so cute and polished, amazing work.

Thank you very much!

Ah i wasn't aware of that being the standard! I would've liked to include remappable controls to help in this type of situation. As for the network connection, this is common with Unreal Engine and I think it's to do with crash reporting or something. Thank you for the feedback!

Glad i could recreate that feeling for you!

Thank you very much, that means a lot!

Haha thank you! Serene is exactly what i was going for, glad you enjoyed.

Thank you so much! GTA was definitely a point of reference for easily understandable but still challenging flight physics.

Thank you! The game was mostly an excuse to make a cute little island haha.

Thank you for playing! I'm glad it appeals to sim players, as I mostly only have experience with more arcade-style flying in games.

Thank you, I appreciate it!

Thank you for the feedback and for playing! And yes, I definitely wish I added a "win state" of some kind. Would definitely help the game feel like more of a proper package. 

This is amazing, such a joy to play! The music is perfect and I love the main character. I'm impressed by how many levels there is, and how they each feel interesting in their own way. I like the frenzy mechanic but I think having a small invincibility window after it ends would feel better for the player, as it would sometimes finish and place me right in the path of an enemy with no time to react. Really great entry though, I had a great time getting to the end.

The models and animations have so much sauce, I really like the style of this! The character movement feels good too, my main point of feedback is that the balancing feels a little uneven with the spin move and the timing of the enemies. It's not overly hard, but I think the rhythm of the combat could be a bit tighter. The windup punch robots have a very short cooldown between attacks, which makes it awkward to line up a good hit. That being said I think this is really cool and a great entry overall.

This is a gun game! I really like the concept, what a great interpretation of the theme. I think the balancing may be a little bit off, but it was very fun to see my multiplier go into the thousands haha. Well done.

This is beautiful, I love zoetropes as an interpretation of the spinning theme. The platforming feels pretty good, I would love to see some expanded gameplay to match the amazing art and narrative.

This is so good!! I love the ambience, it looks beautiful and is really relaxing. I like the way objects are added to the environment with no fanfare, it speaks for itself. Great entry.

Solid entry! I liked the bright stage lighting and harsh shadows. The voiceover is funny and sells the feeling of being watched. The puzzles were fairly simple and functioned properly. It's satisfying to be able to get to the end of a game like this. Well done!

I think this game looks and sounds beautiful. The idea for the central mechanic is solid, and I can see it being expanded to include more parameters and unique challenges. Currently there's not quite enough feedback for the player, and the platforming physics are a little too floaty and imprecise to support the level design. I think an automatic vault or ledge grab would help smooth over those rough edges a little. I also like the written intro on the game's main page, I'd like to see more of the narrative present in the game! I enjoyed my time with this, it's a solid entry.

This is very fun, I had a great time reading the dialogue and watching all the great 2D animations. Great entry team!

This is a great idea for a game jam! I appreciate entries that play like well thought out, intricate toys and this certainly falls under that category. The camera angle and shallow depth of field feels very unique. As a fan of racing/driving games, I think the car physics feel a little bit wonky but not in a way that matters all that much. I liked the increasing challenge of the levels, nice entry!

This is a fun entry! I think the visuals are really effective and perfect for a game of this scope, and I'm impressed with how you got the cars to drive upside down haha. The portraits at the start of each level are cute as well, I'm very glad to see mixed media in a game jam entry. I think some more thought could've been put into the windup mechanic - it feels like there is not much risk/reward to the mechanic, and having to stand still and charge at the start of each level is slightly anticlimactic. I also appreciate the option for a slightly more advanced control scheme, I think it's a good way to invite players of many skill levels to give it a go. I had a good time playing this and it feels very polished, well done to the team!

Thank you very much, I appreciate that you took the time to play it!

This is awesome and very atmospheric. Reminds me of some of my favourite space horror games like Observation and Routine. The collision when going through hatches felt a little bit inconsistent, but otherwise this is a really strong entry for a week-long game jam. Well done!

You've struck a very compelling tone here. I really like how it looks and sounds, it feels very eerie! 

I totally see the potential here. It feels very smooth to play, and even though you didn't have the full 7 days I still think you were able to achieve a consistent and coherent visual style. Keep it up!

This is very cute and funny, I loved the intro. The setup is great and the main mechanic is super difficult, which I guess is what you were going for! I struggle with this type of game personally but I can tell your team has executed it really well. Nice entry!

This is a great entry! I enjoyed piecing together the level in 3D and finding a path to the end (the super serious suitcase, of course). I like the visual style a lot, but occasionally the lack of visible depth on the platforms made it hard to judge jumps. With a slight bit of variation in the shading I think that basically wouldn't be an issue. I really enjoyed the intro and the tone of the game, really nice work.

This is a great entry! The tone is spot on and it looks so vibrant and fun. I like the idea of the spinning revolver mechanic but ultimately it's almost impossible to make good use of every bullet, so I ended up just loading one shot each time. Regardless this is still really fun and creative, nice work.

This is a great entry! I found the use of corporate slang very funny, and the amount of custom work is very impressive. I loved the menu screen with the moving camera for each option, it made the game feel very polished. Well done!

Great entry! Truly unsettling and very polished.

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704506

This is my plane game! Would be grateful if you gave it a go :)

This is a cool central mechanic, I like physics based puzzles. It felt very rewarding when I completed a level. The death sound is slightly brutal haha!

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704506

This is my plane game! Would love if you gave it a play :)

I think this will go on to be an exemplary game jam entry. Amazing work! It's fun, challenging and polished.

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704506

This is my plane game :)

Wow nice entry! I like the suggestions of worldbuilding and a bigger story. The style felt very unique and hand crafted, and I enjoyed the focus jump mechanic.

Thank you for playing! I'm glad you enjoyed the controller support, I figured it might be a desirable option for a game like this. Apologies for the restart, could be an issue with Unreal 5.8.

Thank you for playing, I appreciate it! There is no save function unfortunately, I ran out of time to implement that. 

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This is awesome lol. I love the hamsters on the dashboard and the rear bumper. The steering mechanic is a tad clunky but it's a wonderful idea for a jam game. If there was maybe more of an indication of how much the wheel has been turned the steering would feel a bit better. The inclusion of a playground level is something every game should do, especially racing games. Great entry!

Very slick and concise, I really enjoyed this. It was very well put together and has an eerie yet comforting vibe.