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I've already seen a couple games like this where the level "spins" but this one does it really well! A lot of others left me feeling dizzy but the fixed screen makes it better. It's very simple but the puzzle complexity increasing with each level was nice. It didn't feel "too easy" but also not too hard, which is good because I tend to not enjoy these types of games just because it wont hold my attention for to long. You managed to add in mechanics with each level making the "Aha!" moment of solving them feel super nice and deserved. Using the enemies to hit the buttons was a really fun addition, and I loved trying to get them all shoved into one corner just to see what would happen. I liked the art style and music a lot, both simple but cute! I think you did really well and I can tell you've got some good experience under your belt from previous jams (the simple tutorial, increasing in difficulty, unique solutions) these little details add up and make your game feel very polished even as simple as it is. I really enjoyed it over all, great job to you and the rest of your team and I hope yall had a fun game jam <3 

This comment means a lot to me. I highly appreciate the length and detail you went into. There were a lot of seemingly small decisions during the development that took a lot of time to actually figure out, for example the rotation speed, the fixed screen and no static elements during the rotation just to making it as smooth as possible without the feeling of headache and dizziness. The length of the game, music, art, level design. I feel like all the aspects are appreciated. It is true that have some prior experience in previous game jams this is the project I had put the most effort so far and to see every aspect of it being praised in some way is astonishing for me. We all had a lot of fun playtesting and I it makes me more than happy you enjoyed the game! <3