The visuals/animations were simple but oh so cute, I like the cartoonish vibe and reminded me of old NES style games. Boss fights we fun and simple but the lack of on on screen instructions for controls at the start confused me at first. I didn't read the page and didn't even realize I could interact with the NPCs until my partner told me while watching me play, I just guessed the controls outside of dialogue like the flashlight since I didn't actually talk to the NPC next to it until after I figured that out. Same with the rocks I just guessed the distance when holding down for longer would hopefully increase since the first shots weren't anywhere close to the target.
The music was very on cute and I liked sounds you had for the attacks as well!
I think this was really good but didn't fit the theme of "Spin to Win" much beyond being able to avoid the attacks by "spinning" around them, otherwise I really liked it over all and think it's a good jumping off point and would play it again when the full version comes out!
GregTheGoatman
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I'm gonna be honest, I couldn't figure out how to not get the failure ending lol I don't really play gambling games but I also just didn't see any kind of informational UI, that could just be a me a thing though idk. That being said I definitely think it's a unique take on then theme and I could see this being fun and silly serious! I liked the artwork and the poems/spells dialogue too, good job!
As someone has already pointed out, the icon for releasing should be different. In the beginning I kept losing on the first one because I thought I had to click in time on each dot and kept dying, I thought I was just messing up the timing, that comment is what made me realize I played it wrong and gave it another try the correct way. I think the creativity and theme were there though and the audio! I liked the art style and thought it was cute, just a little difficult for me to get through at first. I think this is a really solid game and a good use of the idea "Spin to Win", good job all around!
I don't understand football/soccer so I think the intricacies of the players/stats were lost on me a bit, that being said it was very easy to understand the gameplay loop. My favorite part was the dialogue in between matches and I liked the art style too, simple but effective! The humor of the game is a 10/10, and I'm not much for gambling but it was satisfying enough to play to win, it felt fairly easy to do so. I liked the sound design too, over all a good submission!
This was fun what I could see/get to, I kept running into a bug where randomly after clicking something (like going through the tutorial and moving a planet) the entire screen would go black and not allow any input causing me to reload the page and starting over from the beginning. I couldn't seem to get past the tutorial shop phase without that happening sadly. That being said I loved the art style and thought it was really cute and like the sound design a lot as well! I think the idea is solid and your team did a good job over all <3
Vampires? Gothic style? Memory loss mystery?? Sign me up! I'll be honest I suck at platformers, so I struggled, but overall the game play felt solid and the storytelling was nice. I liked the art style/animations a lot as well! The music in the bg was appropriate, only wish there was some feedback/sound when dying. I think the spinning of the map to move around was very interesting as well, I think you did a good job and was nice to play!
The art/animation is phenomenal and I liked the sound design a lot! It took me a minute to figure out the keys for "turning" or that the whole map was supposed to spin, I just assumed I was bad at the platforming and kept dying on the spikes lol Overall though I think this is a great submission and you did a really good job! Hope you had a fun game jam <3
The little tutorial area was very nice and intuitive, and the sound design was very nice! I loved the eerie vibe of the music in the bg and the sound when you died/paused was satisfying. The art and animation was very clean and cute, lended well to the spooky vibes! I did struggle with the controls, p just felt odd, but got used to it after a bit. Over all I think this was really unique/good and I hope you had a great jam!
I really liked the level and art design! The animation for the running/riding was very cartoonish in a way that I appreciated. I struggled a bit with getting the yo-yo to actually work the way I felt like it should, most of the time just killed the momentum instead of making it feel more dynamic, probably more user error than anything. When I could get it timed right it felt nice and fun though. The music and sound design is also really nice! Great submission and hope you had a great jam!
This was fun and very silly serious! Super easy to understand what was going on/happening, and I like the color scheme you have going on as well. I loved the bouncing of the enemies back into you/the wall, felt very nice, would have liked if the solid walls without spikes gave a lil bounce too, just for funsies. I know you didn't have time for the AI but it was really nice even without the enemies moving, it felt like a good first "tutorial" level and if you continue this project in the future I'd definitely check it out again! Overall a short and fun little jaunt, good submission and I hope you had a fun game jam <3
Nice overall! I liked the art style a lot, especially the explosion of the enemies, and the sound design was really fun imo. Moving around felt a little awkward at first and started it off slow, but after a minute it wasn't so bad once I got used to it and the enemies started spawning faster. The UI even without an explanation was pretty easy to catch on to in regards to health/shields. Good submission!
Gun safety is a very serious topic and perfectly appropriate for this game jam! I'll be honest I'm not best with rythym games, so I struggled a little but it was fun and I really liked the art and overall idea. I struggled with getting the web version to play, so I downloaded it instead, that made it work easily with no issues! Very juicy game, poor Wadson though, I think he needs some TLC after this lol
Thank you for noticing so many of the little details we added and you called it, I used Fukawa as my inspo for Mommy Nature xD I wanted her to be very expressive/animated and felt like that was a good jumping off point! I hope in a future update I can render her better and make a full sprite sheet, just ran out of time and had to limit to three poses lol
We appreciate you checking out our game and I hope you had a fun time <3
I love that all the Danganronpa fans have recognized immediately the inspiration for the poses xD I wanted to do a full sprite sheet but alas I ran out of time and needed to focus on coding/bug fixing other stuff so maybe in a future update that tongue will come into play lol
Thank you for checking out our game and I'm glad you had some fun playing <3
Great minds think alike, from one tornado submission to another, I think you did an awesome job! Over all I think this is a great jumping off point and I really liked the mechanics. It was very simple controls, easy to catch on to, I really liked the progression of the "levels" and was very satisfying when you grew better/faster/stronger.
The only thing I'll note is that I accidentally fell off the map entirely the first time I loaded in, and from your screenshots I can tell there's supposed to be 2 UI buttons on the screen but mine just showed a purple box with the Gdevolop logo in it. Otherwise, great submission and I hope you had a fantastic game jam <3
Fun and interesting idea! The artwork is very clean and the gameplay loop was easy to catch on to. The panning over was a little tedious, especially when going for the end game which took a bit, otherwise a satisfying loop! I found it to be fun and silly serious to play, good job and hope you had a good game jam <3
