Cool idea, it felt simple but effective! I will say I found a bug/exploitable that idk if it was intended or not, you can load your clothes in and "reset" the health of the items, which made it very easy to get through each level without a bad day lol I would love to see a timer for each machine instead of having to just guess how much time it would take each load since it's such a short time frame. Every day I'd think I'd have enough time to do one more load in one of my fastest machines and they would end up still going when they day ended. The art style while simple, really drove home the seriousness factor, and I liked the audio but "pop" of adding/removing laundry was a lot louder than the bell/washers, and it would have been nice if they were a little more equalized. Turning it up made the pop too loud but turning it down made the bell very quiet, not super important but just a nice update if you ever plan to mess with it again in the future. The mechanics are solid and it was fun overall, you did an awesome job!
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Thanks for playing! Shuffling the laundry by loading them in and out of the machine was 100% intended so I'm happy you've figured it out. 🙏 I found it early on in development and decided that it's both a neat thing to reward advanced play and also not the be all and end all if a player does exploit it, since the technique is not very scalable in the later rounds when you have more laundry than you do empty slots.
I considered adding a timer on each machine, but I wanted to create a little bit of anticipation for the scenarios that you're describing, where you're not quite sure if you have enough time before the end of the day or not. At least you get paid a little bit for those that aren't finished 😌
Sorry to hear about the sound balance wasn't quite right - certainly the result of it being a jam game lol. Phaser also doesn't give you the most amount of options for that kind of thing... or at least maybe I don't leverage it enough if it does 😅
Thanks again for playing, and for your feedback!