Thank you! Glad you enjoyed it, ngl I figured my progress pictures got drowned out in the Discord but I'm glad someone saw them and played this! Also glad to see that the lag issue wasn't as big a deal on your end, seems to be better or worse for some people. Thank you for the feedback too! Some of them I actually noticed late into development (like the boss Terminal thing), so I tried to hint in the stage before that you could interact with them by putting the locked doors in two levels that could only be opened by the Terminals. That being said... yeah, I should have shown earlier that they would only turn on when the Spin Panels were in their Danger phase ^-^'. I did want to implement changes to make the beat reset and the post-boss death, but for the Beat I thought it'd be annoying if the music constantly reset, and for the post-boss Death I just couldn't make a method to signal spinning objects to all turn off right away ^-^' Definitely will make changes if I do a Deluxe version of this with proper fixes lol
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To be entirely fair I played this on an RTX 4070 Super, I'm sure if I tried it out on my iGPU laptop it wouldn't have been fine! And as for the final boss... I saw another comment mentioning safe zones - I though those were just decoration!!
As for the music resetting, I can see that being annoying - what if instead of resetting the music, you just don't change directions on the first beat? So people have a beat-and-a-bit (but always at least one) instead of a fraction of a beat to get their bearings after respawning.