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Typ Imko

10
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A member registered Feb 19, 2021 · View creator page →

Creator of

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At the entrance of the room, the first platform to the left is another platform you are able to jump on. It's half the height of the other platforms.

Thank you! ^-^

Thank You! ^-^

I probably should have had a more in-depth controls section,  but I wound up thinking from my POV instead of a Player's POV...  Im glad you figured it out though! ^-^

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Thank you! Im glad you enjoyed the music! I was really worrying that I didnt get it right <x).


For the depth issues, I had some problems with it while testing the game as well, so I tried to make it so the platformers were a darker shade than the regular tileset.  In Hindsight I probably should have added more of a outline to make it standout more, which wouldve also helped a bit with depth.  Thank you for the feedback! ^-^

Ah okay. Is there any specific jump you're having trouble with, or are you not able to get onto the platforms?

Ah, sorry for the collision issues! If I'm correct that's caused by the player character still moving in the last direction slightly before the collision is checked, so you wind up slightly in the wall/object.  If the green character you're speaking about is the slime in the second room, can I ask what jump you're getting stuck on? Thank you for the feedback!

Thank you very much! ^-^ I'm glad you enjoyed it!

Excellent work! The game does a great job with story and aesthetics. While there aren't a large amount of puzzles, they are fun, yet simple. The artwork is amazing, and the game itself is very polished! It oozed with charm and personality. I do wish there was one more small puzzle, but regardless the game was great!

Ah okay. I get what you mean. I tried to make it look like they lead into somewhere by adding extra ground tiles in that direction, but a gradient fade would've helped convey that they lead elsewhere.

Thank you! 

I did make the music, but it's a bit rushed since it was the last thing I added, but I'm glad it fits! ^-^

For the Doors I tried to make them look like hidden passage ways, but In hindsight they do look like they're just part of the normal walls.


For the V I did consider having a textbox appear from a plaque,  but I wound up getting stuck working on other things like the collision and button/door stuff and wound up forgetting to implement it xD.


I'm glad you enjoyed the game aside from those issues! ^-^

Thank you again for the feedback and suggestions!