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Typ Imko

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A member registered Feb 19, 2021 · View creator page →

Creator of

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Ah! That happens sometimes, you just gotta click on the game and the audio will come back. It has something to do with the GX Exports lol

Thank you for playing!!!

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Yeah... I was looking into that during bug fixing, it was originally much worse but I'm not sure what caused it. For right now the only real way to get it "not" laggy is to refresh and load the save. (which is still functional in the web version)Sorry about that, I really did try to fix it :( It does not occur in the Download version

Very cute and small game!

Very cute and small game!

Really fun main mechanic! Controlling the surroundings rather than the main "player" object!

Mazes were well designed and there was some unique mechanics! Good work!

Really cool idea! I think if you had more time you could 100% develop the idea, the core way the theme was incorporated into the gameplay was great, albiet a bit buggy.

The main downsides are the lack of audio, graphics being a bit small/non descript, and lack of telegraphs for damaging/being damaged.

Still good work on the game!

The music was absolute fire ngl!!!

Gameplay wise it was... okay, I think I would have enjoyed it more if there was more contrast between the holes and the street, but the music and aesthetic were great!

Good job on it!

Great job on your first game!

Love the Wario-Ware esque elements, and all the minigames were unique!

The way your incorporated the theme was also pretty unique! Good work!

I actually love the Brackey's tutorial aesthetic! It's a simple idea but there's enough complexity to do a few things. The models are nice, but I do think the spikes on the spike fences could be a different color so that it's more apparent that if you run into them you'll be having serious block-based health issues. Good overall though!

Cute little game! Loved the graphics and music, but my main two critiques are:

1: The theming wasn't quite there.

2: It felt very RNG heavy deciding on what to fix, even with the Scanner. I'm not sure if you could visually see things that needed to be fixed on the sprites, but... it felt off. 

Good game regardless! Great job on it!

Fun little game! Love the art direction you took!

This is a really creative idea! I did have a few issues with the controls, I feel like it would have been a good idea so that instead of the player having to spin around the center of the screen to move their head, they could hold click and wherever they clicked would be the new center to spin around. Still really fun, the biggest downside is lack of Audio, but I do appreciate a Explosion.mp3 inclusion lol.

Cute game! The visuals are amazing, so great work on them! It's very polished, great job on it!

I won't lie the laser hamsters single handedly added a extra star to each of my ratings. Perfect inclusion.
Aside from that, it's a neat little clicker game! (Not quite sure what the Thwacker did though...)

Yeah! It's difficult, that's for sure! Glad you enjoyed the serious humor and glad you saw the vision with the death audio lmao. If I make a improved version after the jam, I'll 100% tweak some areas to be easier and add more checkpoints. Thank you for playing my game!!!

Yeah, it's like you're controlling a... uhhh.. what would the equivalent of being intoxicated be for Milk? Milktoxicated? Milktoxicated person. Yeah that works!

Jokes aside yeah I struggled with it a bit too, and I had to tone done some areas because it was too much even for me.  Still difficult, and that's part of the fun lol. Thank you very much for playing!!!!!

Thank you very much! I had some fun making the art for the game lol

Thank you very much! Yeah, the controls are... seriously wonky,  but that's half the fun ;D

I went ahead and played through the Web version and think I found where these crashes would happen, went ahead and patched it ;D Hopefully that fixes the crashing issue ^-^

Thank you! May I ask where the game was crashing? 

At the entrance of the room, the first platform to the left is another platform you are able to jump on. It's half the height of the other platforms.

Thank you! ^-^

Thank You! ^-^

I probably should have had a more in-depth controls section,  but I wound up thinking from my POV instead of a Player's POV...  Im glad you figured it out though! ^-^

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Thank you! Im glad you enjoyed the music! I was really worrying that I didnt get it right <x).


For the depth issues, I had some problems with it while testing the game as well, so I tried to make it so the platformers were a darker shade than the regular tileset.  In Hindsight I probably should have added more of a outline to make it standout more, which wouldve also helped a bit with depth.  Thank you for the feedback! ^-^

Ah okay. Is there any specific jump you're having trouble with, or are you not able to get onto the platforms?

Ah, sorry for the collision issues! If I'm correct that's caused by the player character still moving in the last direction slightly before the collision is checked, so you wind up slightly in the wall/object.  If the green character you're speaking about is the slime in the second room, can I ask what jump you're getting stuck on? Thank you for the feedback!

Thank you very much! ^-^ I'm glad you enjoyed it!

Excellent work! The game does a great job with story and aesthetics. While there aren't a large amount of puzzles, they are fun, yet simple. The artwork is amazing, and the game itself is very polished! It oozed with charm and personality. I do wish there was one more small puzzle, but regardless the game was great!

Ah okay. I get what you mean. I tried to make it look like they lead into somewhere by adding extra ground tiles in that direction, but a gradient fade would've helped convey that they lead elsewhere.

Thank you! 

I did make the music, but it's a bit rushed since it was the last thing I added, but I'm glad it fits! ^-^

For the Doors I tried to make them look like hidden passage ways, but In hindsight they do look like they're just part of the normal walls.


For the V I did consider having a textbox appear from a plaque,  but I wound up getting stuck working on other things like the collision and button/door stuff and wound up forgetting to implement it xD.


I'm glad you enjoyed the game aside from those issues! ^-^

Thank you again for the feedback and suggestions!