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(+1)

The visuals and sound for this are off the charts! But, as others have mentioned, the spiky ball is really hard to control. I ended up just running past the guys at the end bc I kept mixing up the buttons. Maybe if you made the spikes out by default and the detach doubled as a retract for the spikes so you can use the ball in platforming? Would probably help to simplify the controls. I think the concept is pretty good though once you can tweak the control difficulties!

I'm not really sure what this had to do with the spin to win theme at all though.

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Glad you liked the art!
I didn't really want to have the spikes out by default since it sticks to walls upon hitting them in the initial throw, something I unfortunately didn't really explain in game. I was thinking about having a way to toggle the spikes before throwing it, but I wasn't really sure how to show that on the player, and I didn't really want to add any UI to the screen, so I ended up just leaving it at where it is now. I probably should've added that though, but I got in a bit of a time stretch on the final day :<

I agree that the controls can be a tad too convoluted though, I'll keep that in mind for the next jam!
I was thinking about swinging and spinning around the spikyball for the theme, but if I'm being honest I can't really see it either lol.

Anyways, thanks a lot for playing, and for the feedback :D