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(+1)

This was just fun, it gave me very a strong vibe of 2000's era Flash games (which I have fond memories of). You did a really good job incorporating the parts of the story naturally in the environment and being able to jump back to the heist to check things was a great QoL feature. I could see a bigger game taking this element and using it for several scenes with different characters, my advice then would be to try to add some 'noise' in the background. Things that look like they might be important, but aren't (or intentionally misdirect from the right answer). Anyway, good job getting this done! :D

Metagame cog 100/126 (nice milestone for your game, woo!)

100 cogs is insaaaane. Thanks for playing, I'm glad you enjoyed!