Short, sweet, simple. A nice go at making a small "decremental", haha. It's a bit weird that the money bomb gives you money when it explodes, but I guess the argument is "that's just what happens in these parallel universe clickers", which I can't really argue against. I think as-is, this game works well by itself. If you did want to develop it further, some kind of prestige system where you get upgrades but the starting amount of money increases each time would work well, or making it more on-theme by thinking about what even weirder clickers could look like, etc.
Kind of a shame you didn't make a web build, it's really easy to do that in Godot (unless you use C#, in which case you may want to try Unity) and jammers are always wary of downloading things. Anyway, good job getting it made!




