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i love puzzle games! this was a really neat entry and (though i was a bit pressed on time so couldn't complete the bonus stage) each puzzle was pretty fun to figure out! using optimal store layouts to satisfy the theme and mixing it in with pathfinding to was super creative and each crate's function was well explained. there were some small bugs, sometimes the lettuce crate count was actually the grocery crate count, and the grocery crate count was counting the available carrot crates instead. i think the game could also benefit from more varied audio, having just the BGM play constantly does end up getting a bit jarring after a while. having different BGM tracks would help a lot, as well as potentially having drag / drop sounds for placing crates or sounds for when bunnies collect carrots / groceries / head for lettuce / etc to help with the responsiveness of the game. overall though, a super cool game and i'd love to see this concept developed upon!

The UI was really rushed through, indeed. It was our first time doing pathfinding, and the shelves ui proved a bigger challenge than we thought. That was supposed to be placeholder ui. If I had another pass at it I would ditch the wood aesthetic and keep it simpler.

BGM was actually a prerecorded melody that my jam mate had prepared and didn’t use for months - we felt it fit well. we were going to add sound effects but submitting an hour before because of an event we had to stop for limited our ability on that. 

Yes that bonus level is the last level! And it’s really difficult. We think the solution is really elegant :) it makes sense you didn’t have time to solve it, we didn’t expect anyone to solve it really.

Appreciate the detailed write up! Glad you had fun with it.