i think this submission has potential! a 3-day game jam is definitely one where you're cramming to get features in and i found myself spending the whole weekend brainstorming and looking to get things functional (being my first ever game jam lol). i think it would help a lot to show what card you're currently playing after you've made your 4 moves and are iterating through them; i was unsure if the cards were being played in order of last-in-first-out or first-in-first-out. i also encountered a few bugs where you can enter in multiple card in quick succession before the other teams have finished adding their card for the turn, which did end up messing with the game and (i think? i am not sure if it is causing an overflow in carrots for my team) causing automatic win condition for me? for a game like this, having an update log record the events of the game (e.g: "Blue moved to Red's field," or "Yellow poisoned Green's field") would also definitely help clear out the ambiguity in how a turn went. overall though, neat prototype and i think it'd be cool to see this concept fully fleshed out!
puffergod
Creator of
Recent community posts
a pretty cool clicker game! feels very responsive and alive and i do love the implementation of the stock market and bribing. my only nitpick would be that i would've liked for the agents to also show what they do when you hover over them (admittedly on me since i forgot who increased and crashed the market or improved carrots). otherwise, very neat and nicely done!
i love puzzle games! this was a really neat entry and (though i was a bit pressed on time so couldn't complete the bonus stage) each puzzle was pretty fun to figure out! using optimal store layouts to satisfy the theme and mixing it in with pathfinding to was super creative and each crate's function was well explained. there were some small bugs, sometimes the lettuce crate count was actually the grocery crate count, and the grocery crate count was counting the available carrot crates instead. i think the game could also benefit from more varied audio, having just the BGM play constantly does end up getting a bit jarring after a while. having different BGM tracks would help a lot, as well as potentially having drag / drop sounds for placing crates or sounds for when bunnies collect carrots / groceries / head for lettuce / etc to help with the responsiveness of the game. overall though, a super cool game and i'd love to see this concept developed upon!
super funny and neatly made! a nice quick play that i ended up playing multiple times to try for a better score (finished with $149). the tutorial and the mechanics are explained very well and i had no confusion on how to go on about a run. however, i did find the switch between scenes to be a little abrupt. although the tutorial does mention that each section lasts only 10 seconds, it'd be nice to have some sort of audio cue 3 or so seconds before the transition so that the switch in scene isn't too sudden, alongside some form of transition animation so that the player can better adjust to the next process. otherwise, it's a really cool entry overall and great work!
super unique! i love the artistic styling and i think the implementation of the stock market for each recipe to have prices vary was really creative. it definitely isn't easy to flesh out a submission for a 3-day game jam but your work feels really well polished. i do think that some of the visuals though, especially the ingredients could have benefited from a bit of colouration; a lot of the ingredients have relatively similar silhouettes and it was a little difficult to distinguish between them quickly (especially when i'm on a timer). i also do think the market mechanics depended a little too much on luck, you could have runs where all 4 recipes were stuck at around $1-2 or one could skyrocket to the hundreds for a long time and you only end up focusing on that one recipe for a while. otherwise, i really appreciate the creativity and stylistic choices which really stood out to me among the other submissions! well done!
incredibly well fleshed-out for something made within a 72 hour timeframe! (i do hope you were able to get some rest in ;-;) i'm a huge fan of the random events that made the game feel a lot more interesting, and it helped a lot to make the whole gameplay experience unique. one thing i would add during the workday would be a small ui (possibly besides the water count) that keeps track of the remaining seed packets of each type. during the night i did also have some issues with scrolling, the scroll depth was too high and i ended up only being able to sell at the bottom-most vendor instead of the ones at the top / middle. nonetheless this was super fun to play, great job!
