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This is so cool! I love how you allow the player to just spin the colors freely for fun, really nice touch! The puzzles were fun and surprisingly became more difficult! At first, I was curious how you would be able to ramp up the difficulty, but you succeeded with (assumingly?) "longer" patterns and colors that are closer together on the color wheel.

I dont have too much feedback! My only nitpicks are maybe having some way to speed up the rotations to quickly get through some of the patterns, and also faster rotations might look cool too! I also think the "fail" sound effect was a little harsh and unsatisfying, unlike the success sounds. Now that is probably what you were going for which makes sense, but maybe it could be a little less harsh since the game is trying to be relaxing, and the fail sfx kinda adds a small sense of anxiety. But these are just nitpicks. Otherwise, you have a really fun and relaxing puzzle game! I hope you can find some more ways to expand on it! Congrats!

(+1)

Appreciate the feedback! Allowing the player to adjust their rotation speed is a good idea. I'll have to think about how I want to implement it (mouse scroll to set speed, set speeds you choose with buttons on the side, etc...). As for the "fail" sfx, I agree it's not 100% right. It's probably the sound I like the least out of what I currently have, so good to know I should keep looking for something else. Thanks for playing! :)