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okayray

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A member registered 31 days ago · View creator page →

Creator of

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Thanks for playing!

Thanks so much!

Sorry it gave you trouble! Planned for it just to be a kind of vibe-y experience, but I can see how that could become frustrating to make understandable progress. Appreciate the feedback!

Wow! Upon loading the game, I was enamored with how nice the pixel art is. Well done there. Like other people, I ran around picking up a lot of items at first, only to learn I only need 3 and had to drop a bunch of stuff. I'm not sure how much of the gameplay loop should be running around to pick up items again upon reset/randomization. Maybe if there was some type of challenge you had to do to collect the individual item, that would work. Still was fun to play, and I enjoyed the puzzle challenge!

Groovy soundtrack! I think the game could benefit from an in-game (in action?) tutorial level. I'm not sure why, but getting the hop past the crocodile was super challenging. Wish I could have done a better job, as the art style is quite enjoyable!

Ice skating theme is quite neat! I think some polish in a few areas would bring this game to the next level. It would be nice to have simple background music during the tutorial / picking your performance, section since the player may be there a while reading everything. I also think the UI of the move/card descriptions should have popped up off of the icons. I first missed that it was updating with their descriptions at the top of the screen.

A few changes here and there, and I think this would be even more charming to play! Good job!

Really cool gameplay! I like how the reload incorporates the spinning. Simple to do with on-time clicks, but adds to the stress when you wind up in a room with a lot of baddies. Only complaint: ammo felt a bit too scarce. But, I'm also not the best at shooters lol. Maybe add a noob mode that has some more ammo scattered around for someone like me? Oh, and something about the lil armadillo roll feels so right. Not sure what it is, but it's great!

Hey, thanks for giving it a play, even if it's not entirely your thing! Was definitely targeting the chill, cozy gamers for this one. Figuring out a way to add in some challenges is definitely the next step.

Artwork is absolutely superb. So much character in every item and critter. Only minigame I would change is maybe the electrical wires. I couldn't get it to work for the longest then re-read your instructions and saw that you need to grab the cutters from the tool box, then go to it. It's the only minigame that requires you to do an action before. I think it would be more intuitive to just have it work by clicking the box. Or, if you expanded upon the game, then other objectives should be multi-step as well. That way the player knows some tasks require doing things beforehand. That's my only complaint, because this is super well done overall! Crazy to get so much done in a week!

Glad my game could be a bit of a break in your lineup! Thanks for giving it a go!

The climb mechanic with the sword spin is really nice! I like that the direction of your swing mattered for which side of a wall you wanted to climb. No clue why, but my first load in I could not get the climb to work at all. I was stuck at the bottom of the first big climb in the tutorial. Luckily a refresh seemed to solve that issue!

Such a nice thing to put together. Thanks for spending the time to make this!

Really cute art style! I like the private detective concept you went with. Collisions being active on rewind were a bit frustrating, as it occasionally scattered my setup. I also think a storage tab for unneeded items would be handy, just to keep the scene a bit more organized while building. Super fun game, I enjoyed getting through the different levels!

Thank you!

Aww man, sorry you didn't have any music at first! Thanks for playing!

Really nice artistic style! I like the logo a lot, too. For some reason, I could not beat the first guy, my reach was too short and I kept getting clipped by his sword. But when I stood completely still on respawn, I beat him? Haha The rest were pretty straightforward once I realized there were puzzles. I could see this becoming a nice game with more polish! Maybe adding a way to change the direction of your swing, without having to hit something, would be a good addition.

I regretted getting the bird upgrade... 

Nice idea with the inverted controls when you get too dizzy! It's a good way of punishing the player for spamming the spin too much, especially in the beginning. As you mention on your page, the balance of things is somewhat off.  For me, I was able to wrack up a ton of coins very quickly. By round 4, I think I had close to 2000. It was so much that I didn't even bother continuing to reroll for upgrades. I was rolling in the dough! Haha

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Spooky, scary, John Bucket Teeth

Send shivers down your spine

Spinning wheel will shock your soul

Seal your doom tonight

Really fun entry! I think the movement could be a bit tighter, as right now it feels floaty, particularly the jumps. But I'm keeping it tabbed so I can continue with it later. I've got to at least pick up all the gems!!

Really sweet idea! I think the camera angle you chose, low and positioned behind the conductor, is quite neat and works well for this game. I was able to just spam to get everyone playing, so I was never under any type of threat. Do the orchestral members eventually need to be re-conducted or do they stay in the playing state forever once you hit them? Could be interesting to balance turning them on/off based on what music you are playing. It was very satisfying hearing the music build as more members joined in playing!

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Really beautiful music, and stunning color palette! As another commenter mentioned, I thought you had to match the suits to what was on the table, which made it quite challenging! If that was something you wanted to end up doing, I'd recommend scaling up the cards a tiny bit. Their suit was a bit hard to see when trying to match and keep spinning the correct way. Almost hate to suggest it though, as the artwork is already quite lovely!

Thanks for the kind words! Towards the end of working on it, I did get worried about some of the colors being readable. If it was something I expanded, I agree I'd need to figure out a way to make it work for various types of color blindness. Probably best done with different visual modes the player can toggle. As for the spinning, another commenter mentioned it might be a bit slow as well. I think having some kind of spin/speed slider would help there, too. Appreciate the feedback!

Gotta climb the corpo ladder and make more money than anyone in the world ever has! Even if it means leaving behind a loving wife (and kids, and dog, and cat, and fish...)! On the intro screen, I think the button for the instructions should be a different color. I totally looked right past it to the brighter play button, and then was pretty confused by all the UI metrics in game. While my mistake not seeing it, I think it could be a thing that other people accidentally miss as well. I liked that "networking " meant ramming coworkers with my chair! 

Thanks for playing! Glad to hear you enjoyed it :)

I definitely got distracted a few times, too! Haha thank you!

Thank you!

FAITH UP! Let the spins decide my fate the whole time, until it was time to show Elena my sick moves. Then I did a lil spin for her. Ended up in the hospital.

Wow, this is so clean! Well done level design. Fully thought I got stuck at one part (the two sliding boxes) as I had already gone through once to the initial bubble levels. Was about to give up, when I went back to do a few more rotations in one of the rooms and was able to discover a new doorway. So glad I did, as after a few more challenges I beat it! Really enjoy the additional pops of blue and red to highlight important features in each room.

Simple and fun! Your pixel art is super cute! I think your game could actually benefit from a bit of text. A real quick blurb/intro about a rogue lawnmower that needs to mow lawns, or something like that. And an ending screen that shows how many levels you finished / how much grass was cut, which you then click to restart.

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Oh man, this is tough! Haha really hard to control where you're going. I think the space input/blast having more directional power would help the player feel a bit more in control. Very fun art style and concept!

I was stuck trying to figure out another way for the player to check their progress besides using the actual "check".  I like both of your ideas, especially separating a view for individual colors. I'll have to tinker with that. Thanks for giving the game a shot and for leaving such detailed feedback! It helps a lot!

'Copter dog is so stinkin' cute, I absolutely adore his propeller hat. But wow, this is tough! I think adding a few more stars or increasing the star timer would make it more forgiving. Basically, have it so that the player needs to be collecting at least every other one. Now, you may have also totally done this, but I'm bad and didn't get that far haha

Great visual style of all your assets! Totally oozing with charm!

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Congrats on your first submission as a team! Really enjoyed the artwork and how much of a storyline you were able to put together in a week. I was able to just spam items to get through enemies, until the boss, so I didn't really have a full grasp on the game until then. But I happily kept playing and liked the different interactions.

Glad the boss wasn't a total meanie and approved my PTO! :)

Easy to pick up game, well done! Agree with some others that being able to use the keyboard/arrow keys for rotating the view would be nice. That way it doesn't feel like so many mouse inputs. Could be fun to add in some distant moos when they are being taken away by the aliens haha

Good work, I had fun!

Congrats on getting something out! Just getting things posted is the first step, and you guys did that! Hope y'all keep working on it!

Ahh man, this is just some classic fun. Well done bringing this kind of spirit to the game jam!

Really nice incremental! Always a fan of number-go-up games. Had a bit of trouble understanding what some gears/box upgrades actually did, so I think descriptions could be a bit more clear. Or maybe just a database that lets you see examples of how scores would work in real-time. Very fun though!

I enjoy that there are multiple levels to play through! Keeps the loop feeling fresh since the environment and fish change. I wish the fish were a little more lenient on how you could catch them. I had to have the hook exactly in front of them, which was a bit finnicky for me to get right. But I'm also no fishing expert, so my results probably just reflect my own skills haha

Really nice job! I liked the anime poses/flashes when you get one on the hook!

Great theming! Unfortunately, I couldn't get past the initial competitor, and I have no idea why. I'm usually pretty decent at pinball! I like the western vibe, and the revolver spin setting up what type of bullet/ball you use is fun!