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(+1)

The concept is awesome and fitting the game in a very creative way. However: the spinning controls could treat the player bias a bit better: it can happen surprisingly easy that the player just stops spinning and it is a bit unclear way. But I suppose this is due to measuring the rotation wrt. the center of the screen?

Still: cool jam game, be proud of yourself for making this!

(+1)

Yup, the spin is measured as the cursor's angle around the center of the screen, so the radius of your circle quietly matters. If you spiral inward without realizing it, the cursor drifts toward the middle, the angle stops changing much, and there's a small dead-zone right at the center, so the spin can die on you with no obvious feedback. That center-dependence is exactly the bias you're feeling.

Thank you for the feedback and for playing!

Good luck with your voting :)

(+1)

Ahh I see. I wondered why the game is seemingly easier, when not playing the game at fullscreen, but "minimized" at the itch page. 

(+1)

With this game, I discovered that "mechanics that are based on how a specific piece of hardware/peripheral is configured" to be a NIGHTMARE to work with 😅