I think you should look into a game called “An Unplayable Game”. It will give you a lot of ideas and options for accessibility settings that will for sure help us play better if we need to adjust anything. Like making the game speed slower would give me more time to adjust the angle of my launch, for example. And this could make a big difference.
The concept is fun. It was not what I was expecting. I was kind of expecting to actually do taxes, and got excited at that, it felt like it could be really funny and interesting.
The platformer is another genre, and that’s okay, it was just not what I initially expected.
Overall it was a little fun, especially at the start and when I went to jail. It was very challenging, and like I said on stream, “Celeste but hard”. It does require harder controls than celeste, and doesn’t have the accessibility options that Celeste has. But I mean, you’re *not trying to outbeat Celeste, right? You’re just making your game.
I think I was expecting it to be more fun, especially narrative-wise. It started to feel repetitive narrative-wise - it was always the same kind of convo. It was just the levels continued to get harder in some parts, but the narrative didn’t change. So I think it would have been a much smaller game. In the end it’s also about understanding how that game should feel and how long it should be to present itself and be a complete experience, and a good complete experience, instead of repeating itself too much.
This was my impression. Maybe it wasn’t for me, or it wasn’t for me today, or it was the type of mechanics, or the narrative, I think it was a bit of everything at once.
Edit: I had typed “You’re trying to beat Celeste”, but I meant to type “You’re not trying to beat Celeste”.