Using mouse rotation to charge the main character is a brilliant way to fully integrate the rotation theme into the game, and the greeting interaction is really fun! However, I still haven't quite figured out what angle gives a longer range. Also, I've encountered situations where rotating the mouse fails to trigger the charge. Lowering the threshold for the charging mechanics might improve the overall feel and responsiveness of the game.
Viewing post in Bing Bing Bong! jam comments
I think I understand from a code perspective. why it doesn’t work sometimes. It should be at specific angles that it feels weird. I track the rotation of the stick in euelerangles which caps at 360. so sometimes it will wrap around and not work. didn’t have time to fix it and I don’t know how I would fix it either. Thank you for playing!!!