I didn't intend for my game to be a "rage game" but 2 people in my comments have likened it to rage games sooo i'll just link it here. https://milkmannen.itch.io/bingbingbong
Milkmannen
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I wonder if someone actually clicked 100000 times on the work screen.... Anyway I really like the overall atmosphere of the game. It's a totally unique style i've never seen before. Every part of gameplay blends together seamlessly and really gets you in the vibe of not getting caught. Really good work here! Thank you for making this
Around the halfway mark I had already placed something in every slot so it felt like I didn't have a lot to look forward to. Despite that it was fun. I like the dialogue in the tutorial it was very serious!
I wanted to replace my hammer with other stuff but I wasn't able to. So that would be a nice feature. To remove existing weapons.
I think I understand from a code perspective. why it doesn’t work sometimes. It should be at specific angles that it feels weird. I track the rotation of the stick in euelerangles which caps at 360. so sometimes it will wrap around and not work. didn’t have time to fix it and I don’t know how I would fix it either. Thank you for playing!!!
I was going for a metroidvania type game but I only managed to make 3 main areas with a couple small side areas. I should probably have had some text explanation of the controls in the game but I liked the idea of having no text at all in my game. Maybe I could have made the tutorial images better though. Thank you for playing!!
I see someone else mentioned it but this game definitely needs coyote time. Jumping off ledges feels unresponsive. not becaues its actually unresponsive but instead because we're not given the usual grace period coyote time gives. Seeing as most platformers have coyote time its something we're used to. I liked the cute cat though :3 Very serious.
Since I've seen so many other posts I figured i'd make my own. My favorite part about Game jams is giving and receiving feedback but I am very bad at deciding what to play on my own. So I'll play and rate your game if you link it here. (I'd really appreaciate it if you rated me back but its not a requirement or anything) The controls of my game are really wacky but reading the itch page might help
Hi! this is the link to my game: https://milkmannen.itch.io/bingbingbong I played yours yesterday but forgot to rate it. I've done it now though :D
I really like the *serious* visuals you've got going on. The gameplay was good too! although maybe its just a me thing but it felt kinda annoying that the entire game stopped whenver I had to reload. (Maybe having it just visualised over the players head would have been cool. That way you still had something to do while reloading, such as dodging bullets)
If its not too late to submit:
https://milkmannen.itch.io/bingbingbong
Discord: milkmannen22
Alright well, I didn't get top 100. Thats fine! I'm totally not upset about it. (okay I am totally upset) But thats fine. In the end I'd still call this Jam a success. I did get in the top 150 for everything besides audio. Thats really good! I'm still learning gamedev after all. I've only got like 1 and a half ish years of experience. So basically I just want to thank everyone who rated my game (even if it was a bad rating) Honest ratings help me know where to improve as I want to continue this project and make it into something better. If you're reading this, thank you for playing and i'd really appreciate it if you left ANY ideas or feedback on what to add or improve. Thanks in advance. :)
I figured out the cause of the bug! It's not only level 3. Its every single level with a keycard enemy. The game forgets to clean up the keycard they drop because it drops on an OnDestroy() function. Meaning when the scene is left without having killed the keycard enemy it spawns the card and causes an error and in turn crashing the game. Thanks again for the feedback!






