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Milkmannen

112
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4
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6
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1
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A member registered Dec 22, 2024 · View creator page →

Creator of

Recent community posts

I didn't intend for my game to be a "rage game" but 2 people in my comments have likened it to rage games sooo i'll just link it here. https://milkmannen.itch.io/bingbingbong

I wonder if someone actually clicked 100000 times on the work screen.... Anyway I really like the overall atmosphere of the game. It's a totally unique style i've never seen before. Every part of gameplay blends together seamlessly and really gets you in the vibe of not getting caught. Really good work here! Thank you for making this

Around the halfway mark I had already placed something in every slot so it felt like I didn't have a lot to look forward to. Despite that it was fun. I like the dialogue in the tutorial it was very serious!

I wanted to replace my hammer with other stuff but I wasn't able to. So that would be a nice feature. To remove existing weapons.

As a dead by daylight player I of course suck at hitting skillchecks. In all seriousness though. This is very polished and feels complete unlike most Jam games. Good job making this!

This was great, The art and music was very charming. Although I fail to see how it uses the theme it was good on all other fronts. So its still a good game. Thank you for making this.

It was very tense and I like that the others shot at eachother instead of only shooting the player. It adds  to the vibe that this is actually a free for all. The black screen when someone got shot scared me at first lol. Nice work.

This is incredibly polished and satisfying. The sound design and graphics compliment eachother greatly. It's also creative to have a vampire survivors like game where you run into the enemies instead of having an auto firing weapon. Good work!

I mean its not obvious even with the maps to be honest. The two people who playtested are my friends so they kinda saw me make the game so thats probably how they knew

I think I understand from a code perspective. why it doesn’t work sometimes. It should be at specific angles that it feels weird. I track the rotation of the stick in euelerangles which caps at 360. so sometimes it will wrap around and not work. didn’t have time to fix it and I don’t know how I would fix it either. Thank you for playing!!!

Were you playing on the web or download build. I kinda forgot to update the download build fully. It still has the ending but its harder to find because the map seller doesnt exist in it.

I was going for a metroidvania type game but I only managed to make 3 main areas with a couple small side areas.  I should probably have had some text explanation of the controls in the game but I liked the idea of having no text at all in my game. Maybe I could have made the tutorial images better though. Thank you for playing!!

I was surprised by the boss fight at the end but I really enjoyed it. I really like the pixelated stock images too. Very sil- Serious I mean.

I see someone else mentioned it but this game definitely needs coyote time. Jumping off ledges feels unresponsive. not becaues its actually unresponsive but instead because we're not given the usual grace period coyote time gives. Seeing as most platformers have coyote time its something we're used to.   I liked the cute cat though :3 Very serious.

The upgrade thingy stopped working for me but up until it broke it was really cool. The graphics remind me of "Balls?" the Dani game

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Since I've seen so many other posts I figured i'd make my own. My favorite part about Game jams is giving and receiving feedback but I am very bad at deciding what to play on my own. So I'll play and rate your game if you link it here. (I'd really appreaciate it if you rated me back but its not a requirement or anything)  The controls of my game are really wacky but reading the itch page might help

Hi! this is the link to my game: https://milkmannen.itch.io/bingbingbong I played yours yesterday but forgot to rate it. I've done it now though :D

The art is very good and I felt tense during the whole thing even though there wasn't a jumpscare or anything. It's a different kind of "uncomfortable" horror and I like it.

Truly a serious game for this very serious jam. We all appreaciate the addition of this to the jam.

I remember these type of toys... Thank you for reminding me about their existance. Also good game! It's a shame theres only 5 levels

Oh me oh my. This is truly a shocking turn of events

We're still going? One more!

I wasn't expecting everyone to just die when I spun to the left :o

It was fun! My only complaint is that it was too short :<

Cute cat. It adds to the experience

I really like the *serious* visuals you've got going on. The gameplay was good too! although maybe its just a me thing but it felt kinda annoying that the entire game stopped whenver I had to reload. (Maybe having it  just visualised over the players head would have been cool. That way you still had something to do while reloading, such as dodging bullets)

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A really serene experience until you are suddenly struck by lightning. good game.

I'm sorry if it was unclear. You press mouse 1 to recoil yourself opposite to where your stick is pointed.  And then spin the stick around you in a circle to reload it. Most actions are done by spinning your mouse around the player

Really Sil- I mean serious game. The ending was very fun and I enjoyed the spinning animations of the player.  I do wish there were sound effects for hitting notes though, that would make it more satisfying. 

If its not too late to submit:
https://milkmannen.itch.io/bingbingbong

Discord: milkmannen22

Very Serious and fun game. Evil Barry's cousin killed me though :(

It was hard at first but when I figured out you can hide in crowds it made it easier and more fun

hi!

hi !!!

hi

Man.... I've got some serious competition in being first at stuff

NOOOO!!! i forgot about the first reply... well played

Hihi haha I got the first post

Alright well, I didn't get top 100. Thats fine! I'm totally not upset about it. (okay I am totally upset) But thats fine. In the end I'd still call this Jam a success. I did get in the top 150 for everything besides audio. Thats really good! I'm still learning gamedev after all. I've only got like 1 and a half ish years of experience. So basically I just want to thank everyone who rated my game (even if it was a bad rating) Honest ratings help me know where to improve as I want to continue this project and make it into something better. If you're reading this, thank you for playing and i'd really appreciate it if you left ANY ideas or feedback on what to add or improve. Thanks in advance. :)

I figured out the cause of the bug! It's not only level 3. Its every single level with a keycard enemy. The game forgets to clean up the keycard they drop because it drops on an OnDestroy() function. Meaning when the scene is left without having killed the keycard enemy it spawns the card and causes an error and in turn crashing the game. Thanks again for the feedback!

haha, my friend who playtested was also confused when they got out of bounds. They were stunned and got quiet trying to process what happened. Thank you for playing my game!