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SixRadish

138
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2
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A member registered 60 days ago · View creator page →

Creator of

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You actually noticed the descriptions on the interactive items! That's awesome! They're actually part of the background lore. I know my game has a lot more text than usual, so thank you so much for your patience while playing!

I'm so glad you found the game easy—that's exactly what I was aiming for, so that most people can beat it! Thanks so much for playing and for your feedback!

Thanks for playing :)))

Thanks for playing! I agree that the visual style of the doors needs to be more consistent. There might also be some collision issues where certain layers can't be passed through. But I'm so glad you liked the atmosphere I tried to create!

Thanks for playing :)))

Totally agree! The room transitions aren't my favorite either. I'm still a beginner in that area, so it's a bit beyond my current skill level to fix. Really appreciate you pointing it out!

Thanks for playing and sharing your feedback! It really means a lot to me!

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Thanks for the support! I definitely need to improve the in-game tutorials!!

My original idea was for players to clear the game through story-driven puzzles. However, I agree that the puzzle mechanics weren't very obvious. Next time, I'll try to add better guidance. Thanks for playing!

I love the pixel art style, and the chain of explosion effects is super cool! Adding some audio would definitely make it even better!

A simple and heartwarming little game. I love that the ink still has some room to move before it dries, which makes perfect sense! Everything is done really well, though I'm still a bit unsure about what the button is supposed to do.

The screen shake and explosion effects are absolutely awesome! It was such a great experience!

I never imagined I could control birds fighting in the sky! The hit sound effects are perfect for a rhythm game direction. I feel like that would make it an even more fun game!

If there were music and sound effects, I'd probably play for another hour! Gathering resources is seriously so addictive!

Actually, I think I'm the real assassin here. I just killed everyone, friend or foe!  XD

The color mechanic combined with the ghost passing through walls is absolutely brilliant! I wasn't sure about the mirrors at first, but the colorful arrows in the top-left corner helped me figure it out. I did get stuck on the later color-blending levels, though. Overall, it's a relaxing and fun little game. I really like it!

Love the unique setting, and the menu video tutorial is super helpful! But I have to say, the game gets insanely hard after you clear it and take away that first skill.

Really interesting game mechanics.There are a few minor bugs here and there that could be refined, but nothing game-breaking  :))))

A short yet thought-provoking story! The character's facial expressions and interactions with objects are beautifully detailed. It's truly a piece of art. My favorite part is the iron-barred window showing the sky outside—it really gives a sense of lost freedom, and a helpless feeling of being so close to, yet so far from, the sky.

The combination of the soundtrack and the lighting truly makes me feel like the end of the world is approaching, yet the world remains beautiful and cozy. It was a wonderful experience!

The jump and slide moves feel so dynamic and satisfying! It's a simple game, but incredibly fun!

I love the circuit board background! The difficulty is a bit too high, though. I've tried several times and always fall just a second or two short of beating the level.

The concept is so creative! Each number has a unique way of being caught. I just wish I could play it for a bit longer!

I finally managed to escape the zombie siege! It would be even better if there was some music!

I was absolutely blown away by the leaderboard and replay features! For a game developed in just four days, the level of polish is incredibly high.

The countdown mechanic really enhances the tactical strategy of the tower defense game. It adds a lot of room for player agency, especially regarding attack timing and resource management. The gameplay definitely has a lot of potential! On top of that, the combat and sound effects pair together perfectly. I really hope you keep developing this!!

Finishing this game in just two days is honestly impressive in its own right! Regarding the difficulty, pulling the camera back a bit so players can see more platforms ahead could cleverly ease the challenge. Also, the jumping and coin-collecting sound effects are a bit too loud and completely drown out the background music. But overall, I think this is a solid game!

Only a mouse knows which cheese is the most delicious—now that is expert-level judgment! I do have one small piece of advice, though: the game feels a bit too difficult right at the start. It would be a much better experience if the difficulty scaled gradually. Overall, this is a highly polished game!

The hit feedback is fantastic! From the screen shake when clearing the whole screen of enemies, to the upgraded weapon skills, everything brings such a satisfying feel. I absolutely love it!

I noticed so many little details! For example, the grass in the front yard bends when the character walks through it, and the hair turns gray in the old age stage, with the music slowing down accordingly. The overall presentation is incredibly polished. My only issue is that the jumping makes me a bit dizzy.

thank! :)

As each life is lost, the survival time increases. Combined with the mechanic of turning into a platform upon death, the two work together brilliantly and add a lot of challenge to the game!

It's so fascinating! The crying sounds are incredibly immersive, it literally feels like I'm the one crying.

I love this game’s cute art style, and the simple level design give it a playful, childlike charm

Thanks for the love! If I get the chance, I'd love to try making a cat game that offers a really smooth and satisfying gameplay experience!( ^ω^)

There are indeed some shortcomings in the gameplay and the theme, but this was truly my best effort after only a month of learning game development. Thank you so much for your understanding and feedback!(๑´ㅂ`๑)

Thanks for giving it a try! I tied the rotation theme to the cat spinning and flying with its tail. You also have to activate rotating planks to progress to the next level, but I agree they might not stand out enough visually. (●´ω`●)ゞ

Yes, exactly! I've also realized it's missing coyote time. Thanks for the feedback!(・∀・)

Thank you for the feedback! I've made a note of it!(^u^)

I'm so glad you like it!(●'◡'●)