It was pretty rough around the edges, animation and speed felt weird. Im not sure how this really fits out of control
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Hi, thank you for your feedback.
In terms of idea and story, I designed the game based on the idea of a hero trying to wield an extremely powerful weapon, but this weapon is too powerful that it's hard to fully control it (or it is out of the hero's control). Its demonic power needs to be fully purified in order for the hero to control this weapon as its owner. The weapon trial is like an illusory instance that the hero enters upon touching this weapon. When the hero overcomes this trial, the hero will be brought back to reality with the actual weapon in hand (the hero becomes its true owner).
In terms of gameplay, "out of control" comes from the sword attack power (core mechanic - 1), the teleport locations (sub mechanic - 2), and the event points (sub mechanic - 3).
1. Due to the sword being out of control for 25% chance, it will occasionally attack the player from above dealing an x amount of damage. This variable x decreases as the purification percentage (PP) increases (the more purified the sword is, the less damage it deals to the player. In other words, the player gains better control of the sword).
2. The teleport location (represented in game as the demonic sword) allows instant teleportation to an area in game. This area will be chosen as random among the list of available areas (out of player control).
3. Event points (represented as the blocks with blue aura on top) allows a random event to be triggered that may help/ harm the player (out of player control). The list of events that will be chosen includes: Increase HP, Decrease HP, Increase EP, Decrease EP, Increase PP, and Decrease PP.
Due to the limit time of the jam, I may not be able to convey my idea in the game to the perfection. I appreciate your feedback, and please continue to support my games in the future.