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This was quite challenging and fun! I think the placement of the different buckets made for a fun challenge trying to get the right angle to constantly score points & I also like the sense of progression via being able to buy upgrades. I think what might help though is in terms of the UI: maybe there can be a visual indicator of what ball you are using in-game, but beyond that this was fun!

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hey! thanks for the feedback! 


Yes, ''magazine UI'' was in my polish list but i barely made the deadline on this one haha. I got too distracted trying to make a reusable resource system for the balls and pegs so I could eventually implement some sort of relic/artifact system like STS, Pegglin and other roguelikes.

It's the first jam that I don't just run for the MVP so maybe i could continue the game later without wanting to go back in time and strangling myself for the code quality and I paid for that in features haha.