damm i didnt expect to play this so long haha
Binary Crown
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hey! thanks for the feedback!
Yes, ''magazine UI'' was in my polish list but i barely made the deadline on this one haha. I got too distracted trying to make a reusable resource system for the balls and pegs so I could eventually implement some sort of relic/artifact system like STS, Pegglin and other roguelikes.
It's the first jam that I don't just run for the MVP so maybe i could continue the game later without wanting to go back in time and strangling myself for the code quality and I paid for that in features haha.
Original plan was to make it more of a shop than a combat game. Customers would come in and request a critter with a specific stat spread (changed to a letter based system for more leeway than hard numbers) within X days, so the balance of the game would be keeping some critters vs using them for breeding which would disable collection for X days or selling them for gold to buy more.
Time constraints got me tho
thanks for the comment :)
I have no idea where the softlocking came from and will probably have to revert to the exact commit the jam release came out of, it was introduced along the other bugs in the build, all because i wanted to add sound so imagine the spaghetti at that point.
im binging tutorials now so i can do better on the next jam, signed up for the Brackey's jam :)
Ty for the feedback!!
it's the jam curse :( almost all bugs were introduced on the last build i uploaded, which added sounds of all things hahaha.
I'm super new to godot and i couldn't reserve time to learn how to make the UI elements for the powerups ''drag and droppable'' and have pop-ups for the info that would explain how to make them work 🫠🫠this was more of a learning thing into procedurally generating geometry. Don't ask me if i can get past 50 on-screen critters with my current code hahaha🫠🫠🫠
Yeah, lag was going to be an issue on a range of devices I believe. As I'm taking the jams as learning opportunities, this was ''procedurally created geometry'' without using multimesh instances, so it's going to hit CPUs HARD. There are actually no sprites on screen besides the background tilesets. Every critter is 100% calculated and drawn, even the eyes. Every frame. Now I know how to do othat tho, so next jam, can be multimesh/meshinstance node learning :)
Sadly it seems the last build I uploaded broke the moddule that loads critters from the breeding screen back into the game 😭😭😭😭 They are still saved in your browser tho, if you reload the page, they should spawn right in... just not between days 🫠🫠🫠🫠🫠🫠 I'll update once the jam ends and it lets me upload builds again :)
thanks a lot for the feedback! Ive been learning godot for around a month, glad to see someone else enjoying the work. Time got me but i had tons of stuff planned for this, im using most of the mechanics for a bigger pet based game i have planned down the line, ATM im doing jams to constrain dev time :)



