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Binary Crown

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A member registered Dec 20, 2017 · View creator page →

Creator of

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Jam is finished so I updated the game to fix the bugs now :)

Original plan was to make it more of a shop than a combat game. Customers would come in and request a critter with a specific stat spread (changed to a letter based system for more leeway than hard numbers) within X days, so the balance of the game would be keeping some critters vs using them for breeding which would disable collection for X days or selling them for gold to buy more.

Time constraints got me tho

OH yes for sure, I have notes for every major commit for my jam games but atm i'm binging math and shader stuff so I can push out a more polished game for Brackey's jam that is coming up :) 

Writing is super helpful to me, so it's something i need to do (eventually haha)

thanks for the comment :)

I have no idea where the softlocking came from and will probably have to revert to the exact commit the jam release came out of, it was introduced along the other bugs in the build, all because i wanted to add sound so imagine the spaghetti at that point. 

im binging tutorials now so i can do better on the next jam, signed up for the Brackey's jam :)

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Ty for the feedback!! 

it's the jam curse :( almost all bugs were introduced on the last build i uploaded, which added sounds of all things hahaha. 

I'm super new to godot and i couldn't reserve time to learn how to make the UI elements for the powerups ''drag and droppable'' and have pop-ups for the info that would explain how to make them work 🫠🫠this was more of a learning thing into procedurally generating geometry. Don't ask me if i can get past 50 on-screen critters with my current code hahaha🫠🫠🫠

Yeah, lag was going to be an issue on a range of devices I believe. As I'm taking the jams as learning opportunities, this was ''procedurally created geometry'' without using multimesh instances, so it's going to hit CPUs HARD. There are actually no sprites on screen besides the background tilesets. Every critter is 100% calculated and drawn, even the eyes. Every frame. Now I know how to do othat tho, so next jam, can be multimesh/meshinstance node learning :)

Sadly it seems the last build I uploaded broke the moddule that loads critters from the breeding screen back into the game 😭😭😭😭 They are still saved in your browser tho, if you reload the page, they should spawn right in... just not between days 🫠🫠🫠🫠🫠🫠 I'll update once the jam ends and it lets me upload builds again :)

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tysm for the feedback!!


Sadly it seems the last build I uploaded broke the moddule that loads critters from the breeding screen back into the game 😭😭😭😭 They are still saved in your browser tho, if you reload the page, they should spawn right in... just not between days 🫠🫠🫠🫠🫠🫠

I can see what you were going for, the completely random QTEs for all the keyboard is a fun mechanic. Could grow into a fun type speed trainer tbh

thanks a lot for the feedback! Ive been learning godot for around a month, glad to see someone else enjoying the work. Time got me but i had tons of stuff planned for this, im using most of the mechanics for a bigger pet based game i have planned down the line, ATM im doing jams to constrain dev time :)

heyo, have you found a team? I'm a noob godot dev, if you are interested in making some SFX/soundtrack and doing an entry together hit me up :)

seeing other players is pretty cool!

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relatable hahaha overall i think this is the best looking i have played tho, gj!

level clear portal should spawn at last enemy's death location but this is pretty enjoyable. mechanics are tight and it's fun trying to get enemies to self delete with their own dynamite if you are too close haha

level clear portal should spawn at last enemy's death location but this is pretty enjoyable. mechanics are tight and it's fun trying to get enemies to self delete with their own dynamite if you are too close haha

This is unironically good. like actually good 

This is unironically good. 

Ty, ty, it's my first jam and I learned godot 4 so i'm actually pretty surprised i managed to submit at all haha!

yeah, i had initially planned more enemy types but i ended up spending too much time on getting the art from other creators and actually making it work, i learned a lot :)

a small description for the elements would save a bit of confusion , but other than that this slaps haha