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(+1)

This certainly fit the theme. I like the colored ground showing the progress of the challenge. It kept the info clear and in front, without being in the way. Similarly, the dizzying effect was a great way to warn about getting close to the limit. I played through once, getting to the final, and losing there. It is not how I normally use the mouse and was tiring on the wrist, so I did not try again. It would probably be better using touch on mobile.

(+1)

Thank you for giving it a shot :)


Yup, spinning around with the mouse is not something we do everyday and will hurt after a while.

Besides mobile, what one playtester commented was that it would be an amazing game to play in a Nintendo DS to which made me nostalgic of games like Pokemon Ranger

Thank you for the feedback and good luck with your voting!