You know what, might not be the most riveting gameplay ever however, it does pull you in. The ominous nature of the "voice" is giving major Glados vibes from the portal games, but also it's giving the short story by Isaac Asimov, The Last Answer. I would love for this to turn into a full on puzzle game and challenge the player with any opportunity to stop themselves and think about for example the "why" behind our actions and "how" we got to this point, and so on. Lean real hard on that thought provoking thing you got going. Great job!