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(+1)

This was so so good! Made it to the end with 1447 points. Took a little bit to understand how to play (I was lazy to read instructions lol) but the UI and game mechanics were so intuitive that I could understand it pretty quickly. I honestly have almost no feedback to give, I loved every bit of this game! Audio and visuals were great, there's enough content to keep the game interesting throughout the 4 bounties, and I love how you can really strategize with your discards and try to take control of the randomness.

I think the only feedback I could give is the UI elements for discarding and casting cover parts of the wheel, but sometimes I wanted to count how many of each pip number or rarity were available to determine my chances of landing the one I wanted, so maybe arranging those buttons out of the way or giving a "see through" option to look at the wheel would be nice. And for the 4th bounty, the "need exactly 6 pips" bonus thing felt a bit too easy for the last bounty, but I'm glad it was there because it allowed me to win lol. So maybe just a bit of balancing there? But honestly I loved it anyway

Really great job! Congrats!

(+1)

"I have no feedback to give"... proceeds to give tons of feedback. Haha - thanks for playing and for the feedback I really do appreciate it.

Yeah it's not entirely clear at first that you need to (usually) use all your casts each round - that should be an easy fix to convey. And I feel the same way about the buttons - I hated that I had to cover the wheel, but the way I was designing was a bit tight.

You got so lucky on Bounty 4 haha! Yeah that bonus is a bit cursed. It keeps going after Bounty 4 btw and keeps getting harder - I've never seen how far I could get yet personally.