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This was quite an interesting (in a way that i enjoyed) spin on the swinging/grapple mechanic

Tho i do have to say that the camera completely rotating everytime you climbed on a wall was trippy af xD
If you didnt wanna fall, you just had to tip toe your way around corners or you'd just fall of due to the speed

The web swing/spin mechanic was a cool idea but due to the zoomed in camera it was a bit hard to see where you were gonna stick to (IF anywhere) more often than not, Id just shoot the web based on where the platform would be after a jump based on intuition. So suggestion 1 would be to zoom out the camera atleast when you are spinning 

Also, another thing, when you are spinning and jump off, it seems that you CAN keep the momentum of the swing (even if a little) but due to the camera rotating, it can just lead to you pressing the key of the opposite direction and cancel all that momentum.. Like say you are swingng and let go of the web line when you are upside down.. Suddenly the camera rushes to reset the orientation and so the right left arrow key u held while upsidedown to go right now takes you to the left (if that makes any sense xD)

I like the mechanic, but i feel it can be polished a bit

Other than that, I always appreciate voice acting/narration in jam games lmaoo And you guys did great with that!

I loved the different stuff we got to collect in order to impress scarlett, tho
I just tried it again to see what would happen if i didnt collect the stuff and went to scarlett.. Turns out she only appears once you get the stuff haha

Oh btw, spider art and anims were GREAT! I saw u guys used other assets and while im not at all against it and do it myself.. But it seems there was quite alot of visual difference between the assets you guys used.. Like each level looked completely different with no consistent visual style.. While im not great with that stuff either i did notice that :P

Overall the game was reallly good, it has its problems but i liked the way you implemented swinging and spinning.. The controls were a bit wonky but nothing you cant fix in a post jam update ig. I really appreciate the voice narration for the story and ngl i wish it was present at the end of each level. Speaking of levels i wish there were MORE levels. It felt like the game ended right after i got the mechanics a bit under control. (Do keep in mind, players wanting more is a good thing :))

Also saw this was you guys first game jam, so congrats on finishing it and getting such a great ready right in your first jam! Keep it up guys!

Haha, thanks a lot for this super detailed feedback! :)) We can definitely learn a lot from your comments and make the moving and swinging experience a bit less trippy 😂 Especially as some of your suggestions sound quite easy to implement with a big benefit. :))

On the narration side, we actually wanted to add proper cut scenes between all levels, just ran out of time. Maybe we can add them after the jam. 🤔

Thank you for coming by and for your kind comment! :)

Ohh, if you go end up doing a post jam update, feel free to reply here and Ill be glad to try it out :D

and Im glad u found some feedback useful :)