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Oh My God, Thank you so very much for this! I kept replaying the game time and again to see if there was any glitch  stopping players from collecting  fishes. But this reassures me that that main game concept is not the problem.

I do recognize a major reason why others may feel this way: I failed in explaining stuff properly. Someome UX stuff, like fishes lighting up when player is within it's range could massively have helped other understand.

Yes, you're absolutely right about the missing BGM/SFX thing. I will make sure to update the game with proper sfx and a copyright free bgm at-least.

Oh yeah, the world pausing when player turns was supposed to create a bullet-time effect like Max Payne, but the driving and srifting mechanic could be a much better fit, i agree. I'll surely experiment with that