These cats didn't have a chance with me mwahaha. I like the idea, I think a more guided level design that emphasizes the use of each mechanic would be very useful and more insightful for the player to engage with the game, but that didn't stop the game from feeling satisfaying.
Viewing post in Sergio's Strife jam comments
Yeah, that's fair. It just never came up in playtesting, people seemed to correctly figure out the controllers almost immediately with just the first room; it wasn't until the game was already published when I started seeing some people struggle to understand them, which is a shame because that's something I would've worked more on, but I became convinced that it was not gonna be a problem. Maybe in a future more polished version! I'm glad you enjoyed:)