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(+1)

That was such a nice time!!! I really love the overall aesthetic and vibe of the game, wanted to leave a couple of little pros/cons I had while playing!

Pros:

I loved the way it was all within one area when you bought upgrades, and that you could move around and zoom in and out, I got so excited when I accidentally zoomed in for the first time. The progression was also really good I think the buy limit helps force you into moving on which is soimething I have a hard time doing in progression games LOL. The 3d models were amazing too as well as the way the background got blurry, would love to know how you did that!


Cons:

I think the sensitivity needs to be scaled when zooming in, when fully zoomed in it was so hard to move around without whipping the camera across the whole area. On top of that at the end while I was waiting for my spinium to build up I was sat wishing I could see all my wheels in one shot but I couldn't zoom out enough to see that. Additionally, to build on the love of everything I bought being in one location I kinda wish it wasn't all in a row but rather scattered around more organically! Like pinwheels in the front turbines in the back, make the size difference bigger and more noticable yknow? Just an idea I had!


Overall absolutely amazing :) 

(+1)

Thanks for playing, glad you enjoyed it! I think that idea of spreading the different wheels out more naturally would add a lot to the feel of the game.


As for getting the background a little blurry, that was just a post processing effect. I noticed that for your game, you also used Unity. In Unity, that post processing effect is called 'Depth Of Field'. (I used the Built-In-Render-Pipeline, so it might have a different name for you?) I really have no clue how the effect works, but if you just mess around with the sliders, you'll get something that works.

(+1)

thanks so much! ill look into it and see if I can add that cool effect in some way!!