oh my gosh thats quite an honor of a title thank you so much!! Im very happy with it ^^!!
King_Korby
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I really think this has a fun concept and genuinely incredible art/animations. The battle style is something im a fan of too lots of really good potential for a more fleshed out RPG! One specific thing I felt to note is when spinning around to dodge during an attack, I know its currently "Left = counter clockwise, Right = clockwise" but that can feel a bit weird at times, maybe make sure to check where the character currently is when pressing left or right, and move a direction that feels intuitive, IE: "if above middle: Left = counter clockwise, if under middle: left = clockwise" if that makes sense! Otherwise love the little jokes and deltarune inspiration I hope you make something awesome with this creativity when you have more time!
Thank you so much we're really proud of how it turned out especially in the short timeframe of working on it, and really do want to flesh it out into a much more full game.
Im personally proud of the physics myself and want to know in what way you think it could be improved! Any advice on feeling matters to me since I want to polish it out to feel as good as possible.
I, unfortunately, was not able to find whatever was causing your error, since the new version worked for others
A couple things I found online, if you aren't extracting the game before playing that would cause it (sorry if you are just covering the bases!), but also if you have any sort of anti-virus make sure its not flagging the game!
First of all holy absolute peak on the game menu this is such an awesome monkeyball style experience!!! I had so much fun rolling around, visually so super awesome. I definitely found myself a little bit disoriented with how hard the camera snapped to the view of the ball (which is how monkeyball does it so thats just an opinion! but a little dampening could be nice, maybe an option?)
I especially liked the level design both in look and feel! I like to imagine it was all build by the hampster's owner out of cardboard for them. But also the meter that tells me how many celery I have vs how many there are in the level really hits my completionist part of the brain. Plus making it so you can easily ride straight to the ending on each level but forcing you to go out of your way to get all the celery is a really good touch! Overall so super awesome
That was such a nice time!!! I really love the overall aesthetic and vibe of the game, wanted to leave a couple of little pros/cons I had while playing!
Pros:
I loved the way it was all within one area when you bought upgrades, and that you could move around and zoom in and out, I got so excited when I accidentally zoomed in for the first time. The progression was also really good I think the buy limit helps force you into moving on which is soimething I have a hard time doing in progression games LOL. The 3d models were amazing too as well as the way the background got blurry, would love to know how you did that!
Cons:
I think the sensitivity needs to be scaled when zooming in, when fully zoomed in it was so hard to move around without whipping the camera across the whole area. On top of that at the end while I was waiting for my spinium to build up I was sat wishing I could see all my wheels in one shot but I couldn't zoom out enough to see that. Additionally, to build on the love of everything I bought being in one location I kinda wish it wasn't all in a row but rather scattered around more organically! Like pinwheels in the front turbines in the back, make the size difference bigger and more noticable yknow? Just an idea I had!
Overall absolutely amazing :)
we only have 3 ratings so far so im trying to spread the word of Bolf ^v^ little golf-simulator esque game but with bowling physics! Fun little challenge, we’ve yet to have anyone post themselves winning a full run!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714085
Hey everyone creator of hit game Bolf here!!! Id love to see people play a game that me and some friends put a lot of passion into!!! (I literally rewrote the unity physics system for better bolfing so I would love to see what people think!)
I want to save tons of people's links but I thought to just make my own post and ask people to just leave their links here so I can go through when I get the chance! :)
I'd also absolutely love to see what scores people can get in my game or if anyone can actually get through the full 10 levels! Hoping to turn this into a much bigger project moving forward because I fell in love with the concept.
so heres to bolfing!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714085
I just locked in harder than I have in awhile to get a high score of 4769 oh my god that was so fun
Really really awesome work especailly for a first game wow
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714085
Here you go!!! I need to start making a list of everyones games I need to play wow
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714085
I dont know if Ill get to play tomorrow but im absolutely going to play when I get the chance!!! so many spins to be had
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714085
Loved the game and I have a reccomendation. The only aspect that seems a little hard to manage is the jumping, I never really know where im going to land. Maybe you could add a shadow that stays under the player so you always know where you're going to land? I think that would make the gameplay a lot smoother!!









