Really nice take on the theme! Although I'm absolutely terrible at it, spinning / throwing the disc feels real nice. For some reason I didn't get any audio in the game, but once I reloaded the page I got some SFX. Not sure if this is a bug or what?
Peppermint candlestick
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I really had a great time playing this! The only criticism I have is that the boarders that stopped the pinwheel from leaving the playing bounds was a little too invisible at times. Like, when I got higher up, and there wasn't as much stuff on screen, it was hard to see if I was going straight into the boarder or not. Overall really great game though, music was such a vibe :D
After playing around in the Paint for a little while, I was very pleasantly surprised to find myself playing a little incremental game! I do wish there was an alternate way to spin the loading thing, because the up/down arrows on my keyboard are SO small. Overall and absolutely wonderful little game :D
Actually hard to believe that this game was made in only seven days. I loved those views through the couple of windows looking at the exterior of the ship, absolutely stunning! The only critique I have is that sometimes my player would get caught on some collision, but it felt as if there was just an invisible wall, especially during the chase sequence.
Thanks for playing, glad you enjoyed it! I think that idea of spreading the different wheels out more naturally would add a lot to the feel of the game.
As for getting the background a little blurry, that was just a post processing effect. I noticed that for your game, you also used Unity. In Unity, that post processing effect is called 'Depth Of Field'. (I used the Built-In-Render-Pipeline, so it might have a different name for you?) I really have no clue how the effect works, but if you just mess around with the sliders, you'll get something that works.

