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Peppermint candlestick

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A member registered Dec 22, 2025 · View creator page →

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Really nice take on the theme! Although I'm absolutely terrible at it, spinning / throwing the disc feels real nice. For some reason I didn't get any audio in the game, but once I reloaded the page I got some SFX. Not sure if this is a bug or what?

I really had a great time playing this! The only criticism I have is that the boarders that stopped the pinwheel from leaving the playing bounds was a little too invisible at times. Like, when I got higher up, and there wasn't as much stuff on screen, it was hard to see if I was going straight into the boarder or not. Overall really great game though, music was such a vibe :D

Never sold all my organs so fast in my life, great game. I ended up softlocking myself when I sold all my organs and kept paying $10,000 to the IRS until I didn't have enough money to spin the wheel.

Really interesting way to take the theme, also super lovely art style! In the tea minigame, it felt like the WASD controls were a little unresponsive at times though.

Super interesting game! I kinda wish that there was an option to put up a speedrunning timer.

Quite refreshing to play a little rhythm game! I really liked the idea of having the city, but I found myself not really having time to think about it, as I was focused all the time on the rhythm aspect of the game.

Would have benefited a lot from having a controls screen. It seemed quite hard to get a decent score on any food, but I actually liked that challenge.

After playing around in the Paint for a little while, I was very pleasantly surprised to find myself playing a little incremental game! I do wish there was an alternate way to spin the loading thing, because the up/down arrows on my keyboard are SO small. Overall and absolutely wonderful little game :D

Actually hard to believe that this game was made in only seven days. I loved those views through the couple of windows looking at the exterior of the ship, absolutely stunning! The only critique I have is that sometimes my player would get caught on some collision, but it felt as if there was just an invisible wall, especially during the chase sequence.

Really creative idea in your game! I just wish there were more stressful stuff in the hard mode, like having to season my steaks alongside keeping the temperature right, or something. Overall great experience :)

Super fun to cook food on my very own water planet, felt really chill. The visuals / overall vibe was actually amazing, that skybox was peak. The only criticism I have is that my Cooking Times menu kept clipping through the table.

The art style is really neat & cozy! I just wish that you could see what things were on the wheel, rather than the game just telling you what you landed on after it stopped spinning.

Fun when you have lots of problems with the plane at the same time. I did get a bug where I could only open the temperature box one time, and after opened it once, it was just locked forever.
Overall very spinny game :D

It's fun to do those button combos to spin things, but adding some SFX to go along with the button combos would make them feel a lot better.

Amazing art in this game! The cheating mechanics are so unique and bring so much great variety to the gameplay! I do feel like the time it gives for you to bet is a little short though.

Thanks for playing, glad you enjoyed it! I think that idea of spreading the different wheels out more naturally would add a lot to the feel of the game.


As for getting the background a little blurry, that was just a post processing effect. I noticed that for your game, you also used Unity. In Unity, that post processing effect is called 'Depth Of Field'. (I used the Built-In-Render-Pipeline, so it might have a different name for you?) I really have no clue how the effect works, but if you just mess around with the sliders, you'll get something that works.

Really great game, the background music was so good that I wasn't even sad when I lost all of my money. I did notice that if I was about to lose on the roulette table, I could just switch pages and I wouldn't lose my money.

The visuals were great, the planets look SO cool. Was also really chill to spin all of the planets :)

It feels super satisfying whenever the valve completes a full rotation.

The puzzles were really unique with all the different types of planets. I feel like sometimes the planet spinning was quite slow though.

Reminded me of a Wii game, great visuals / music! Took me the first two levels to actually understand the spinning, but after I did, this game was a blast :)

The music was such a vibe. It was really fun going faster and faster in the outermost orbits, but I felt that it got hard to see the difference between the large meteoroids and the smaller ones.

Thanks so much for the comment and the playthrough, it was great seeing you get that 2nd ending and go through the story. That weird movement bug *should* be fixed in v1.0.1, and I have been thinking about getting some rudimentary music up.