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hey, just saw this message, thanks!
i kinda changed the gameplay after making the rules (yes i made the rules before the gameplay lmao), so i understand that people dont get whats happening on their screen lol.

about the music, originally this game was supposed to be a game like "world's hardest game", but then again i changed the idea to balatro roguelike so the music stays like that (tho it is subjective since i thought the music was good).

oh and also 1 last thing, most feedback i got was either the game was too hard, its hard to understand, or the crt effect being too strong
i did manage to 2 of the issues like the game being too hard because previously the goal formula was (300 * (round ^ 2)) which makes the progression really extreme lol, so i changed it to (150 * (round ^ 2)) (tho its worth to note that i participated in the metagame before changing the difficulty, so i respect the people who finished it before it got easier), although the round is infinite theres actually a win condition where you need to reach 1m points before (now 10k). the second issue was the crt effect being too strong (theres actually a setting for it, but its still a bandaid issue since you need to sacrifice quality for accessibility which wasnt the greatest thing ever).