thanks! static numbers (0, 1, 8) are supposed to not flippable after 1 flip, but the thing is that i forgot to reset every number's flip count to 0 when the round ended, that resulted in the numbers changing after round ended but their flip count is still the exact same (honestly i dont even know why i decided to make a flip count for the numbers lol, maybe it was because i wanted to make an item based on that but forgot? idk)
Axsz
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mult isnt explained anywhere because originally it was supposed to be a futoshiki (unequal) puzzle based game when i made the rules (and the title of the game), but then i switched to balatro instead and forgot to update the rules lmao
to be straightforward: you get +1 mult and +(number) points for every flipped number
thanks! i originally wanted to polish more things last hour, but i just couldnt stay awake to test for bugs and didnt want to risk it since im still a beginner, uh also the background to the skill description thing was the default tooltip background for godot, since again im a beginner i dont know how to change it. appreciate the feedback tho, ill use this for future games!
thank you! ill take your feedback and try to implement it in this last moment before files are locked.
also gl with metagame lol, ive always wanted to 100% it since yesterday but procrastinated, ill try it later after i get enough rest (after i upload another build probably).
edit: hi, i wont upload another build ive decided, im too tired for ts.
im not exaggerating when i say this, this is THE best game ive played in the juniper dev game jam.
first off, im not sure if this is intentional, but the game (especially the music, ill talk about that later) feels much like ultrakill? but anyway, getting into music:
oh boy, the music in this game are absolute BANGERS, again as i said, the amen break motif combined with shooting creatures from hell makes it feel like im in ultrakill (but 2d), if this is intentional, you cooked. if its not, you still cooked.
you did tutorial in a really unique way, and it definitely worked.
the voice acting is very good, i assume you voice this yourself? but it fits the tutorial guy character perfectly, also while were on the topic of character, the way your character walk is just funny lol.
now getting into the nitpicking territory:
- the leave button in the shop not having sfx at all
- the wave ui at the middle top of your screen can block your character, this also happens with your bullets deck
- reloading bullets not automatic (though i can see why as different items do different things)
- having to spin to avoid blood bullets (i know, the theme of the jam, but if its actively hurting the overall gameplay of the game, itd be better if you switch it with something else (maybe spinning the gun increases bullet speed or something)
oh and also 1 thing to note: i died while fighting hell spider (he had 1/4 of his health) because of skill issue, so if i miss anything or if theres already something in the game that cancels out the nitpicks, then my bad.
i played this game for 1 HOUR, it definitely did the job of getting you hooked from your first impression.
really like the creativity, visuals, and audio of this game
the obstacles could be brutal at times, like a pie in the middle followed by a spinning thing, and because your spin is so slow and have such a fat hitbox, you just cant dodge it
overall good art! though i dont really like the gameplay of this, i love the visuals!
im REALLY bad at this game, but i still enjoy the game a lot!
ended up only playing for about 3 minutes since fast paced 2d platformers arent my cup of tea, but the quality here is very high!
also just 1 minor nitpick, but i feel like the hammer hitting the ground should have a sound effect, maybe its just me though!
i really enjoy the game!
the only criticism i have for the game is that the controls were confusing at first (at least for me), i thought you were supposed to hold them down but i guess not
also yeah its really hard to balance out both of the meters as the bored meter goes up so fast even with the dizzyness meter filled up
