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(+1)

Hello! I played your game to completion, and I have some feedback for you:

  • Never talk to cops! Get a lawyer.
  • I like the idea behind the interpretation of the theme, but I didn't feel like it came through very strongly in gameplay. It was mostly just a memory game? I suppose you 'spin' the answers to pick but idk.
  • A couple of the questions tripped me up:
    • The second one, but that's my bad I just missed the 'we're hiring' sign.
    • The third one... I get that you're supposed to know about the bathroom from the security camera, but the other three choices all seemed viable to me? Like, yes the guard was sleeping, but in the scenario we're spinning we're there for a job application so. IDK. Maybe just me.
    • The final question I thought for sure would relate to the note that the parking lot security camera was broken on the monitor in the breakroom, but that wasn't even an option.
      • If you don't have a duffel bag how are you even carrying that much money?
  •  Is the cops name a pun? I feel like it might be but... I don't get it if it is.
  • I like that the game has a pause menu, a lot of the games I've been rating didn't even bother with that! Settings would be nice but I suppose the only real setting in this game would be music volume.
  • They caught you red handed! Get it? ... cuz you're... cuz you're red.
  • Music was decently tense. Felt like an interrogation scene.
  • Seriously never talk to cops.

That's about all I've got on this one. Hopefully none of that sounds too negative, I try to leave constructive feedback on every game I rate! I didn't feel like I had too much to say about this one though, it was a pretty simple concept - that's not a bad thing! It was a fun little memory puzzle.

Have a wonderful day and good luck in the Jam!

(2 edits) (+1)

-- SPOILERS FOR ANYONE WHO'S IN THE REVIEWS AND HASN'T PLAYED YET--

Thank you for the extensive feedback! Honestly almost all my comments didn't mention anything about areas of improvement so it's refreshing to see criticism. I think your concerns are very valid and to be honest, this was a lot trickier of a concept to build around than it mightve seemed. I had to go through several iterations of dialogue before I landed on something that made enough sense for me to be happy with. 

To clarify, for the final question the clue is in what the officer says before. "We saw you on cameras outside" is a lie since the parking lot cams were out of order, so even if there was a bag (which I didn't get around to drawing Red guy has very big pockets), it would be feasible to play dumb about it. That being said, a lot of the interrogation scene logic breaks when you think beyond the info provided. Like they could easily get statements from the employee, or they could be talking about street cameras. But I tried to keep it in the realm of believability for the scope of the game.

Offi-ser-i-ous :) The red-handed pun was actually entirely unintentional, so I'm glad you pointed that out LOL

(Yes, this cop is designed to be horrendously unethical, so I'm with you there)