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(1 edit) (+1)

I played it through to the end. Pretty neat! The levels did a good job of making a variety of jumping and running speeds necessary. A couple things though: I was a bit confused at first because the spikes were hard to notice with everything going on in the background, and without an actual death animation it took me a while to figure out why the scene kept resetting. And also, I wasn't sure what to do about the tiny steps with spikes above (even a tiny jump would touch the spikes), so I had to get around it by turning briefly, which moved the sprite a little to the side and up the step, but that felt more like I was exploiting a bug than sloving a puzzle.

Thank you for your feedback!
I totally agree there's not enough in-game feedback. We are aware that the background is a little too much present, but we thought it was the best for the art style. We learned a few things for our next games :)
The step thing was intended (on the feet is a sphere collider), but in hindsight it's a bit dumb.
Thanks for playing until the end :)