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Thanks for the great feedback! That's actually a interesting suggestion, i might try to implement that after that game jam, see how it turns out :) And also abut the 'deflect', i was aware of it when i made the movement and attack system, it wasn't exactly intentional, but it kinda just emerged ig and i thought it was cool. Yea i should've added hit flash to the enemies, but my amateur ass coding skills just didn't figure how and i tried but it kept having this weird delay after hitting the enemy before the flash actually happened so i just did something called 'it's good enough' :P But either way, thanks for the great suggestions and feedback!!

No problem, it was a fun game!